Entity 2.1.24
- Click16
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Re: Entity 2.1.7
Yea do that, just turn that label used for type and make it a combobox.Grimdoomer wrote:Something extreamly useful and not hard to do.... Well... Make an option where you can right click a value in the meta editor, and change it's type to like int, float, short, etc, and write it to the plugin. But make sure when you change an int to a short, you add two values to keep the sizes correct.
Also when ever you edit a value make the textbox turn yellow, would come in use when finding what you edited.
MY aim is updated on this profile, If you want to add an rth feature to this I would be more then happy to help.
- troymac1ure
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Re: Entity 2.1.7
Yes, but it's a piss poor hex editor and you can't run the meta editor simultaniously.Click16 wrote:Isn't there a window for the Hex values?
I like the comboBox idea, RTH would be great and as for the yellow, do you mean for the whole session or just until "Save" is hit?Darkshallfall wrote:Yea do that, just turn that label used for type and make it a combobox.Grimdoomer wrote:Something extreamly useful and not hard to do.... Well... Make an option where you can right click a value in the meta editor, and change it's type to like int, float, short, etc, and write it to the plugin. But make sure when you change an int to a short, you add two values to keep the sizes correct.
Also when ever you edit a value make the textbox turn yellow, would come in use when finding what you edited.
MY aim is updated on this profile, If you want to add an rth feature to this I would be more then happy to help.
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Re: Entity 2.1.7
Maybe you could have entity save the edited plugin in a folder in it's dir called "plugins-2" or something. For the highlighting part maybe have it save the changes and add "#" to the name of the edited piece and when entity starts it checks the folder for plugins and when you select a tag it highlights everything that has "#" in front of it. Doing this would also allow someone who doesn't have your entity to see where someone made changes to the plugin and they can try to revise it even more.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- OwnZ joO
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Re: Entity 2.1.7
Yeah, just have to make another data type, or do another hack like the one he did with the color chooser.
- troymac1ure
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Re: Entity 2.1.7
After your post on the interesting read and seeing bungies data type of "Vector3D" and "Quaternion" already gave me the idea to support those types. Someone will have to go through the plugins and change the types for these, but I will work on supporting these as well as other things 

- OwnZ joO
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Re: Entity 2.1.7
I've wanted to do that for a while, but have either been busy, or not wanted to program. You should post the data types you want to add to the ent format(color, coordinate, ect) before you do, so we can all discuss the best way to do it.
- Grimdoomer
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Re: Entity 2.1.7
I can give you a list of all the data types h2 uses if you want.
Don't snort the magic, we need it for the network.
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Re: Entity 2.1.7
Well there should be a formatting method for the side by side stuff, the big issue about making new types for the new controls is that nothing else will support them.
But it is useful to have them so... we need real color value picker, byte color value picker, and some other shit like what guerrilla has for the effect stuff.
Also converting a byte color to a real color is as fallows: byte * 0.003921568627450980392156862745098 = real color.

But it is useful to have them so... we need real color value picker, byte color value picker, and some other shit like what guerrilla has for the effect stuff.
Also converting a byte color to a real color is as fallows: byte * 0.003921568627450980392156862745098 = real color.

- JacksonCougar
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- troymac1ure
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Re: Entity 2.1.7
This would be a very good idea so that we can keep the data types streamlined.Grimdoomer wrote:I can give you a list of all the data types h2 uses if you want.
- XZodia
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Re: Entity 2.1.7
or / 255JacksonCougar wrote:I prefer just using division byte/byte.MaxSize
As for functions, some may remember I started writing a control for editing them a while ago but kinda forgot about it...don't even know if I still have the code...but it would be easy to implement since there the only reflexives that are in byte sized chunks...
- ((N8))
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Re: Entity 2.1.7
Grrr, I wanna learn all this shit >_>
- JacksonCougar
- Huurcat
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Re: Entity 2.1.7
In C# byte.MaxSize is a constant so it is the same once compiled. However it just looks nicer in source, and infers extra information.xzodia wrote:or / 255JacksonCougar wrote:I prefer just using division byte/byte.MaxSize
As for functions, some may remember I started writing a control for editing them a while ago but kinda forgot about it...don't even know if I still have the code...but it would be easy to implement since there the only reflexives that are in byte sized chunks...
- troymac1ure
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Re: Entity 2.1.7
DAMN YOU READING INTO MY HEAD!Shock120 wrote:sometimes combo boxes are too small for text strings.![]()
valid perms for current tag only, instead of typing it in yourself or searching for it.
Entity doesn't need to have a separate chunk cloner.
better to make it like guerilla where there were buttons for
add, delete, clone, delete all, in the meta editor.
could you also incorporate a data type for chunk limit?
* = infinite amount/undefined

After reading the "interesting read" I started on these. Listed in my to do list.
I have the buttons on the form, so now I need to implement them and as for the chunk limit I'm planning on making a program to read through grim's listings and add the max chunk amount into the plugins where they can be read in and used.
- Grimdoomer
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Re: Entity 2.1.7
You should just use all the types h2 uses. I'll post the list later. Break away from reflexives, and go to tag_block's.troymac1ure wrote:DAMN YOU READING INTO MY HEAD!Shock120 wrote:sometimes combo boxes are too small for text strings.![]()
valid perms for current tag only, instead of typing it in yourself or searching for it.
Entity doesn't need to have a separate chunk cloner.
better to make it like guerilla where there were buttons for
add, delete, clone, delete all, in the meta editor.
could you also incorporate a data type for chunk limit?
* = infinite amount/undefined![]()
After reading the "interesting read" I started on these. Listed in my to do list.
I have the buttons on the form, so now I need to implement them and as for the chunk limit I'm planning on making a program to read through grim's listings and add the max chunk amount into the plugins where they can be read in and used.
Don't snort the magic, we need it for the network.
- XZodia
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Re: Entity 2.1.7
xzodia wrote:I imagine since the original plugins where generated, the code for finding string ids was wrong, because as we know they are described wrongly in the white paper.
Was this fixed?Grimdoomer wrote:Entity doesn't read them correctly either. That was part of the problem.
- Grimdoomer
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Re: Entity 2.1.7
Nope. I checked the spas tag, it still shows the string id which is wrong.xzodia wrote:xzodia wrote:I imagine since the original plugins where generated, the code for finding string ids was wrong, because as we know they are described wrongly in the white paper.Was this fixed?Grimdoomer wrote:Entity doesn't read them correctly either. That was part of the problem.
Don't snort the magic, we need it for the network.
- Ogrish
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Re: Entity 2.1.7
I just tried to add a map to main menu with entity, and it just wont work right, also the auto save is broken.
I have the latest update.
I have the latest update.
- OwnZ joO
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Re: Entity 2.1.7
Use menu menu menu or one of the mainmenu editors like that
- Ogrish
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Re: Entity 2.1.7
I was just testing it in entity, Such a simple task as renaming a map slot, and writing a desciption should be able to be done in Entity, even if Ents not the best App for doing it.
- troymac1ure
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Re: Entity 2.1.7
I can't find the smiley holding the gun to his head... now where is it?Shock120 wrote:just more and more work for troyGrimdoomer wrote:You should just use all the types h2 uses. I'll post the list later. Break away from reflexives, and go to tag_block's.
troy plz tell us what is on your to-do list.
oh make sure, there is a message box to say how many chunks you've got in clipboard (to paste into another map).
- Click16
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Re: Entity 2.1.7
TEH NOEESSS! No morez entityztroymac1ure wrote:I can't find the smiley holding the gun to his head... now where is it?

- troymac1ure
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Re: Entity 2.1.7
ROFL!!!Shock120 wrote:troymac1ure wrote:I can't find the smiley holding the gun to his head... now where is it?Shock120 wrote:just more and more work for troyGrimdoomer wrote:You should just use all the types h2 uses. I'll post the list later. Break away from reflexives, and go to tag_block's.
troy plz tell us what is on your to-do list.
oh make sure, there is a message box to say how many chunks you've got in clipboard (to paste into another map).or
...ohh..... yeah, those'll both do. lol
- troymac1ure
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Re: Entity 2.1.7
I understand what you mean now and I think it's fixed. What SPAS tag were you checking and what was it giving you?Grimdoomer wrote:Nope. I checked the spas tag, it still shows the string id which is wrong.xzodia wrote:xzodia wrote:I imagine since the original plugins where generated, the code for finding string ids was wrong, because as we know they are described wrongly in the white paper.Was this fixed?Grimdoomer wrote:Entity doesn't read them correctly either. That was part of the problem.
EDIT: Just checked through and verified. In all the SPAS tags, I only found 3 actual listings (rifles, closed & plasma), the rest were fakies