So i wanted to make a couple quick mods, just simple ones, that probly wont be simple lol.
The first is A Halo 2 remake of "Speed" a simple and fun map, and game type from reach custom.
I have several simple maps and gametypes planned, if anyone is interested in playing.
SPEED is a 45 gegree downhill run, where spartans drive warthogs down hill running over covi zombies with Super Swords.
I origanaly was trying to make it so Zombies Were AI all at the bottom of the run before the teleporter, but i had to many problems so im remaking it for muliplayer. You Spawn, get in vehi, drive down hill to teleporter wich actually will teleport vehis while manned back to top then begin your downhill run again, mashing zombies as you go.
If anyone would like to help this mod, please message me.
rusty fingers
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: rusty fingers
I enjoy simple maps and game types. In this case, I don't think you can teleport vehicles in H2, so drivers would have to dismount. I also don't know how you would get enough zombies without AI. Sounds fun though, especially if the zombies can shoot rockets.
Tell us what other ideas you have.
Tell us what other ideas you have.
- XZodia
- Staff
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- Location: UK
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Re: rusty fingers
You can teleport vehicles in H2, but I can't remember how its done...
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: rusty fingers
^was aboot to say that^
maybe in hlmt
maybe in hlmt
- T Beezie
- Posts: 35
- Joined: Thu Mar 20, 2008 5:00 am
Re: rusty fingers
I remember someone doing a vehic teleporter long ago, pretty sure that it was scripted in some way.
It went something like this maybe..?
All you would have to do is build a "zone" into your map, size it up and place it where your teleporter is.
The "zone" needing to be referenced as your "trigger_volume"...
I could be waaay wrong, but it might be worth looking into.
It went something like this maybe..?
Code: Select all
(script continuous teleporter
(begin
(object_teleport (list_get (volume_return_objects <trigger_volume>) 0) <cutscene_flag>)
)
)
The "zone" needing to be referenced as your "trigger_volume"...
I could be waaay wrong, but it might be worth looking into.


- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: rusty fingers
I went scavenging throughout the archives to find the halo 2 vehicle teleportation script that I saw years ago, but I couldn't find anything. I know it exists, as T Beezie says, but I don't know how. It was definitely done by scripts though. I remember teleporting vehicles very clearly because I knew that it was a sign of great achievement in Halo 2 at the time. I think the guy latinomodder had something major to do with it.