The Official Happiness Thread
- OwnZ joO
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Re: The Official Happiness Thread
I remember my first line of codeJacksonCougar wrote:http://msdn.microsoft.com/en-us/library ... s.80).aspx
Cool.

- Ogrish
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Re: The Official Happiness Thread
Quote
Joystiq has learned that the previously rumored remake of Halo: Combat Evolved will indeed launch this holiday season for Xbox 360 with a full visual overhaul. Sources explain that the re-release is not Bungie's 2001 Xbox game simply running at a higher resolution -- it's being remade with new art assets. While Halo's audio will likely remain unaltered, the controls will allow for more recent Halo configurations.
The Halo: Combat Evolved remake is allegedly being developed by New Jersey-based Saber Interactive, the company behind TimeShift and Namco's upcoming Inversion, but we've been unable to confirm the nature of the engine powering it. We understand that it's something other than the Reach engine.
The Halo: Combat Evolved update, one of two Halo games currently in development under the watchful eye of 343 Industries, is expected to support 1080p resolution and 3D televisions. Details on multiplayer are supposedly still being worked out, but we understand the remake will likely feature online co-op (the original game supported two-player split-screen co-op).
The game is expected to re-evolve on November 15, 2011, ten years after Halo: Combat Evolved launched alongside the Xbox. Our sources didn't know of any plans to similarly upgrade the recently disconnected Halo 2, but it's hard to imagine Microsoft playing favorites with its biggest franchise.
Joystiq has learned that the previously rumored remake of Halo: Combat Evolved will indeed launch this holiday season for Xbox 360 with a full visual overhaul. Sources explain that the re-release is not Bungie's 2001 Xbox game simply running at a higher resolution -- it's being remade with new art assets. While Halo's audio will likely remain unaltered, the controls will allow for more recent Halo configurations.
The Halo: Combat Evolved remake is allegedly being developed by New Jersey-based Saber Interactive, the company behind TimeShift and Namco's upcoming Inversion, but we've been unable to confirm the nature of the engine powering it. We understand that it's something other than the Reach engine.
The Halo: Combat Evolved update, one of two Halo games currently in development under the watchful eye of 343 Industries, is expected to support 1080p resolution and 3D televisions. Details on multiplayer are supposedly still being worked out, but we understand the remake will likely feature online co-op (the original game supported two-player split-screen co-op).
The game is expected to re-evolve on November 15, 2011, ten years after Halo: Combat Evolved launched alongside the Xbox. Our sources didn't know of any plans to similarly upgrade the recently disconnected Halo 2, but it's hard to imagine Microsoft playing favorites with its biggest franchise.
- Gary
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Re: The Official Happiness Thread
If it is true, that would be pretty cool. Would like to see a updated Halo1.
Oh and they could call it: Halo: Graphics Evolved or something.
Oh and they could call it: Halo: Graphics Evolved or something.
- NotZachary82
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Re: The Official Happiness Thread
late2theparty
- troymac1ure
- Keeper of Entity
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Re: The Official Happiness Thread
Well, a trip to the in-laws has got me programming again (been a while). Currently implementing a new idea I had quite a while ago for an old task, but never got around to. It probably won't get much use, other than Ogrish maybe, but it should not only solve some old issues with entity, but simplify as well.neodos wrote:Yesss signs of life from Troy! and this is not a rant actually

- Ogrish
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Re: The Official Happiness Thread
An App just for me,
Well after all it is my birthday

Well after all it is my birthday

- troymac1ure
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Re: The Official Happiness Thread
I guess I should have started a week ago so it could be finished on your birthday insteadOgrish wrote:An App just for me,![]()
Well after all it is my birthday

- Ogrish
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Re: The Official Happiness Thread
Its cool, i dont mind holding off turning 38 till your finished 

-
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Re: The Official Happiness Thread
Well, today I installed a new Phenom II x4 965. On first boot everything seemed fine so I ran some stress tests to check the temps. It went up to 55C which is not good. I noticed my motherboard had the voltage too high so I lowered it and that brought my full load temps down to 45C, 28 idle.
So I decided to set my ram back to it's overclocked settings, I went into the bios and set everything accordingly.
Well... It booted just fine and I ran another stress test and it did about the same as before except. IT'S AT 4GHz
Apparently I forgot to lower the CPU multiplier.
So I decided to set my ram back to it's overclocked settings, I went into the bios and set everything accordingly.
Well... It booted just fine and I ran another stress test and it did about the same as before except. IT'S AT 4GHz
Apparently I forgot to lower the CPU multiplier.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- troymac1ure
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Re: The Official Happiness Thread
Hitting speed bumps along the way, but the redesigned Meta Editor is coming along nicely
Just a few more issues to work out and then maybe I can work on implementing a working RTH into Entity

Just a few more issues to work out and then maybe I can work on implementing a working RTH into Entity

- Ogrish
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Re: The Official Happiness Thread
Sounds promising 

- DemonicSandwich
- Trollwich
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Re: The Official Happiness Thread
I need music for my training. I was using these really old and abused NiMH AA batteries for my player. They would hold a full charge for about 3 hours tops.
A few days ago I happened to find a newish AA in a drawer.
Now I don't have to worry about it being flat when I need it.
A few days ago I happened to find a newish AA in a drawer.
Now I don't have to worry about it being flat when I need it.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- NotZachary82
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Re: The Official Happiness Thread
After an enormously long week of work, my friends got together and drove around shouting things out of a megaphone. Goddamn, fun night.
- troymac1ure
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Re: The Official Happiness Thread
Got the new Meta Editor running almost bug free. Just need to look at why it's arranging the data listings in some random order as opposed to the usual one and then implement the save algomorithm (which should be easy).
This is a completely different design than the usual Meta Editor design. Some benefits are:
* Way faster loading (Can get into SCNR tag in about 1/4 second)
* no worries about running out of memory for controls
* Now opened as a floating window, which allows for multiple tags to be opened simultaniously and reflexive data to be viewed at same time as well
* Changing a parent reflexive doesn't change a child reflexive, which may help for comparing data
* Reflexives alphabetically ordered for ease of finding
* Unused reflexives can be hidden from view (default)
* Original Meta Editor is still available if desired!

This is a completely different design than the usual Meta Editor design. Some benefits are:
* Way faster loading (Can get into SCNR tag in about 1/4 second)
* no worries about running out of memory for controls
* Now opened as a floating window, which allows for multiple tags to be opened simultaniously and reflexive data to be viewed at same time as well
* Changing a parent reflexive doesn't change a child reflexive, which may help for comparing data
* Reflexives alphabetically ordered for ease of finding
* Unused reflexives can be hidden from view (default)
* Original Meta Editor is still available if desired!

- neodos
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Re: The Official Happiness Thread
That is pretty.. AWESOME =)
- JacksonCougar
- Huurcat
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- OwnZ joO
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Re: The Official Happiness Thread
Yeah dude, sexy. Kinda reminds me of insolence, except using a tree instead of the wierd custom control it used.
- Ogrish
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Re: The Official Happiness Thread
Very Interesting, i hope the RTH will work for me.
But if not the save funcion will work nice
But if not the save funcion will work nice
- troymac1ure
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Re: The Official Happiness Thread
Well, maybe thanks to the last thread, I can hopefully get RTH to work on my xbox so I can test functionality. I will most probably release the new editor without RTH support and get feedback with any problems that may exist. I am trying to test it out as much as possible to reduce issues.
I had this idea for ages, but I was always trying to do other things, so I just tried patching the other editors to reduce work (which I think took longer than doing this). Hopefully sometime this week I'll get it out, but first, this should've been posted 3 weeks ago:
New Baby Boy born Jan 23! Now I have a daughter and a son!
(So if it's not done this week, it's cause I'm kinda busy
)
I had this idea for ages, but I was always trying to do other things, so I just tried patching the other editors to reduce work (which I think took longer than doing this). Hopefully sometime this week I'll get it out, but first, this should've been posted 3 weeks ago:
New Baby Boy born Jan 23! Now I have a daughter and a son!

(So if it's not done this week, it's cause I'm kinda busy

- Ogrish
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Re: The Official Happiness Thread
Congratz! on the familly
And that sounds like a sound plan.
Ive got some time off till friday if you need a tester.
And that sounds like a sound plan.
Ive got some time off till friday if you need a tester.
- OwnZ joO
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Re: The Official Happiness Thread
Crazy that you have time to care for a new born and code still. They're supposed to make you lose so much sleep in the first year aren't they? If you do implement RTH just remember to have an option to poke each individual item, or only items that have been changed, to avoid freezing issues.
- troymac1ure
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Re: The Official Happiness Thread
Thanks! I will hopefully have it out soon. Just a few minor things to do now, such as saving. lol. Also, Index values, data organization and some other stuff.Ogrish wrote:Congratz! on the familly
And that sounds like a sound plan.
Ive got some time off till friday if you need a tester.
That's why you lose so much sleep! Because in order to code you have to start at midnightOwnZ joO wrote:Crazy that you have time to care for a new born and code still. They're supposed to make you lose so much sleep in the first year aren't they? If you do implement RTH just remember to have an option to poke each individual item, or only items that have been changed, to avoid freezing issues.

Thanks for the info, I will definately do that. I haven't worked with RTH at all, so any info at all will be great.
I think that for the saving I am going to make a duplicate copy of the tags memory, and then you won't have to save until you are finished editing everything. Also an auto-save option will be implemented for sure and with the duplicated memory I can not only use it to compare and poke only changed values, but also allow values to be reset back to their original value (either single, whole chunk or whole tag) as well.
I figure this will allow alot of flexibility while working with it.
- troymac1ure
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Re: The Official Happiness Thread
New episode of the unofficial King's Quest series is out today! Can't wait to play!
Check it out. over 10 years in the making by KQ fan base, they just released part 3/6 today.
http://www.tsl-game.com/episode_iii.php
Check it out. over 10 years in the making by KQ fan base, they just released part 3/6 today.

http://www.tsl-game.com/episode_iii.php
- DoorM4n
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Re: The Official Happiness Thread
I just got internet in my apartment! I hope ya'll are doing well!