Modeling and Rendering Thread

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troymac1ure
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Re: Official Halo 2 Modeling and Rendering Thread

Post by troymac1ure »

Zieon Eslador wrote:
NotZachary82 wrote:Wtf is that?
I wanted to post that... :cry:
:shock:
...
...
Um, It's required for time travel at a speed of precisely 88mph, otherwise you don't leave flaming tire marks, you just hit the wall real hard.
xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

:XD:

Image
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Lol, but still, like I said, it needs poly.
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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

I like it.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

That's just a concept model, I'll make a WIP thread so I can update my progress without spamming this thread.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

Image
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

Looks good
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

G36 with.... weird modifications.
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xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

I never meant for it to look like a g36, it just kind of came out like one.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Forgot to save part of it, got to redo the camera.
http://img683.imageshack.us/img683/9656/adtv2.png

Without RL, as the weapon is completely up to the player, though it might start with an SMG or Pistol.
http://img210.imageshack.us/img210/6562/adtv21.png

Closed, not active.
http://img222.imageshack.us/img222/6366/adtv22.png
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

What in the world is it?
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Possibly the ADT, I am just trying different ideas. It needs to have room for holding different weapons.
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Aumaan Anubis
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Aumaan Anubis »

It's his newest KIA WIP.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Aumaan Anubis wrote:It's his newest KIA WIP.
Yep.

Hey, you never know, it might be released this time.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Image
Plasma battery. 1100 triangles :(. I'll just have to optimize that.
Smoothing's a little disgusting in the render, but it'll appear much nicer in-game.
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

NotZachary82 wrote:http://img69.imageshack.us/img69/1378/plasmabattery.jpg
Plasma battery. 1100 triangles :(. I'll just have to optimize that.
Smoothing's a little disgusting in the render, but it'll appear much nicer in-game.
Yeah... FIX THE SMOOTHING NOW!!

But seriously, it does look good.
Image
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((N8))
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Re: Official Halo 2 Modeling and Rendering Thread

Post by ((N8)) »

Flux Capacitor FTW!
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JacksonCougar wrote:Sheep.
...how could you just go and change a quote like that? lol...
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

MP7A1

Handle Base:

Upload 1:
Image
-Click for High-Resolution

Upload 2:
Image
-Click for High-Resolution

Note: @ Upload 2: Smoothing will fix those small face issues.

Final:
Image
Image
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

Halo: Reach Assault Rifle is going to be in my The Forest mod.

Image
-Click for High Resolution

Complete Handle:

Image
Last edited by Click16 on Mon Mar 15, 2010 10:28 pm, edited 1 time in total.
Image
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Those crude details near the back should really be details within the bump map. Besides, they're beveled anyway. :/
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

Image

More 1337ness
Image
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

You should model a basic/"blocky" shape of the object, this way you can easly make sure proportions are correct and then add detail, just a basic tip :wink:
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

Image

AHH! :D
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Click, you're really whoring a lot of detail before you even have the basic shape down. :| Go with neodos's method, and get the genuine shape first. Then add detail. The result will more than likely be better, and it'll save you triangles.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

You remember the reason for the new rifle? They said it before. The new engine can support tons more poly then before. So doing this for the halo2 engine wouldn't be a good idea as it was never meant handle such loads.
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