well.. when adding the prerequisites for an AI map, you must edit the [scnr] tag, adding your weapon pallet, style pallet, squads, and so on.. this can be very tedious when having to do them one at a time.
Then after manipulating the [scnr] tag, H2Core has the ability to rebuild the bipeds and chars into your new map almost flawlessly, not to mention that it's a very efficient way of doing so.
I came across a copy of the
H2G source code, but I know VERY little when it comes to coding...
I hate to see anyone go through the trouble of coding a whole program just to solve my laziness.. >_>
I was just hoping that someone might've known where I could get my hands on an updated version.. H2G works pretty well for me, and it's just hard to teach an old dog new tricks...
.. although I'm sure there may be a better way in this new day and age.