Grim's Completed Plugins
- Grimdoomer
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Grim's Completed Plugins
Well, after hours of sweat, punches to my monitor, screaming at Xzodia, and debuging entity only to find out it doesn't read SIDs correctly, here is every halo 2 plugin completed, except for 10 or less. I don't remember said ones that are not completed, but to name a few are: fx, aldg, shad... So yea enjoy your newly completed plugins.
Things to Note:
- This is missing the 3 UI plugins, as I'm sick of completing these fuckers.
- Some plugins have errors that I have fixed in Mutation, but not in these.
Download
Things to Note:
- This is missing the 3 UI plugins, as I'm sick of completing these fuckers.
- Some plugins have errors that I have fixed in Mutation, but not in these.
Download
Don't snort the magic, we need it for the network.
- Twinreaper
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Re: Grim's Completed Plugins
Great job there Grimmie! Can't wait to use these puppies. Do you plan on continuing to update the ones you didn't finish, or wait to release them with Mutation?

- Grimdoomer
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Re: Grim's Completed Plugins
Except for the UI tags, the ones I didn't finish can't be finished.Twinreaper wrote:Great job there Grimmie! Can't wait to use these puppies. Do you plan on continuing to update the ones you didn't finish, or wait to release them with Mutation?
Also: Ok in scnr tag, goto crates reflexive, change the chunksize to 76. The stringId in spas, doesnt actually exist so remove it. Other than that the other errors I fixed are saved.
Don't snort the magic, we need it for the network.
- neodos
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Re: Grim's Completed Plugins
Good job ,i may complete the ui if you really need these for mutation.
- Grimdoomer
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Re: Grim's Completed Plugins
neodos wrote:Good job ,i may complete the ui if you really need these for mutation.
I'm actually gunna need those very soon.
Don't snort the magic, we need it for the network.
- XZodia
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Re: Grim's Completed Plugins
Going by modified dates alone, it appears you only changed about 1/4 of the plugins...
- Grimdoomer
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Re: Grim's Completed Plugins
I completed most of them, then I let them sit on my D drive for almost 6 months, then picked them up again.xzodia wrote:Going by modified dates alone, it appears you only changed about 1/4 of the plugins...
Don't snort the magic, we need it for the network.
- XZodia
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Re: Grim's Completed Plugins
Have you checked them for cloner compatibility?
- Grimdoomer
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Re: Grim's Completed Plugins
Nope :p You'll have all the cloning you'll need in Mutation.xzodia wrote:Have you checked them for cloner compatibility?
Don't snort the magic, we need it for the network.
- XZodia
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Re: Grim's Completed Plugins
Wow...Congrats on lots of Broken Idents on a clean zanzibar scnr...
and you haven't touched the gears reflexive in vehi, which was the only reflexive in that plugin which needed changing...
phmo give me nothing but errors...
and you haven't touched the gears reflexive in vehi, which was the only reflexive in that plugin which needed changing...
phmo give me nothing but errors...
- DemonicSandwich
- Trollwich
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Re: Grim's Completed Plugins

Xzodia, Grim, you two may be among to best minds to bless the Remnantmods community but you both have a horrible habit of not testing your plugins.

Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- neodos
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Re: Grim's Completed Plugins
Zanzibar is a quite particular map as well as ascension for some reason these two always got easly fucked up after chunk clonning, zanzibar freezes, ascesion gets shaders fucked up and some models, and I have a doubt about entity.
- Grimdoomer
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Re: Grim's Completed Plugins
Heh, see, using Mutation mine comes out perfect. Also I don't think I touched 1 ident in scnr, so that would be from you tooxzodia wrote:Wow...Congrats on lots of Broken Idents on a clean zanzibar scnr...
and you haven't touched the gears reflexive in vehi, which was the only reflexive in that plugin which needed changing...
phmo give me nothing but errors...

Don't snort the magic, we need it for the network.
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Re: Grim's Completed Plugins
HOLY F*CK! So, many, broken, idents, in scnr.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- XZodia
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Re: Grim's Completed Plugins
You don't have to touch indents to break em, my plugin never gave me broken indent errors and I don't recall any complaints of broken indents...Grimdoomer wrote:Heh, see, using Mutation mine comes out perfect. Also I don't think I touched 1 ident in scnr, so that would be from you too.
I labeled nearly everything as complete...but everyone knows there not 100% working...especially you...Grimdoomer wrote:And you labeled vehi as completed, so I didn't touch it.
wasn't even aware of these errors...Grimdoomer wrote:I also fixed your broken SIDs in scnr, and the chunk size error for Crates.
- Grimdoomer
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Re: Grim's Completed Plugins
Scnr works fine for me on entity 1.3.9. Also entity can't even load all the scnr values, it causes a win32 exception.xzodia wrote:You don't have to touch indents to break em, my plugin never gave me broken indent errors and I don't recall any complaints of broken indents...Grimdoomer wrote:Heh, see, using Mutation mine comes out perfect. Also I don't think I touched 1 ident in scnr, so that would be from you too.
I labeled nearly everything as complete...but everyone knows there not 100% working...especially you...Grimdoomer wrote:And you labeled vehi as completed, so I didn't touch it.
wasn't even aware of these errors...Grimdoomer wrote:I also fixed your broken SIDs in scnr, and the chunk size error for Crates.
Well it's not my problem. Mutation works fine with it's plugins.
Don't snort the magic, we need it for the network.
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Re: Grim's Completed Plugins
Well that site you're linking is dead so would you mind uploading them again m8? thx
We are the last stand.
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