troymac1ure wrote:(1) What bugs? Feedback will help those things.
(2) I could have the tree list on auto-hide with a pin button. That way it's there when you need and hides away when you don't.
(3) I also don't like how you end up with so many windows open when looking through tags. I suppose I could just add each tag to a tab at the top of the one window, then you can just click back and forth between the tabs. Didn't think of this before, but I think it would be better.
(4) As for the the fill in, I assume you mean the "Copy this value to all reflexives"......
(1) only mild irritations, occasionally the bsp editor changes (blocs is all I've noticed) items on its own on, every other annoyance is practices that I need to learn and and in no way a problem for you
(2) A great idea, how about the same for the right hand side too
(3) An even better idea, a tab system with in ME2 double click for open in new tab right click option to open in new window
(4)No, I mean the control swapper will it be incorporated into MEv2? (a great way to rewrite pluggins without rewriting) (I still have to get to grips with this properly)
other small things,
Bsp options like "show lighting" "show permutations" should be a option before opening the viewer (I don't know if this would help with speed)
The custom pluggin selector should ask where the pluggins are on your HDD, at present you would go to settings and point entity to the pluggins folder, I've realised it's better to have several sets newest/oldest/neodos coll phmo & mode collection, plus the many individuals for adding reflexives to tags that don't have have that reflexive (like DS's biped attachments video tut)
*edit*
System.Exception: Whoops! Forgot to code in "TagType" data type for labels!
Slap the programmer and tell him about this message!
at entity.Forms.MetaEditor.WinMetaEditor.loadLabels(reflexiveData rd)
at entity.Forms.MetaEditor.WinMetaEditor.treeViewTagReflexives_AfterSelect(Object sender, TreeViewEventArgs e)
I love it I was looking at weap attachments in me2
System.Exception: Whoops! Forgot to code in "TagType" data type for labels!
looking at jmad elite effects and sounds
I'm finding a few of these "System.Exception: Whoops! Forgot to code in "TagType" data type for labels!" do you want me to report them all or is something I'm doing screwed cos Im only looking in ME2
*edit* changing string id's and emuns requires to alter another value (float etc) to save in both me1 and sometimes doesn't save at all in meta editor enhanced (I like ME² as a name)
hex editor is a bit of a car crash, click twice on the scroll bar to fur##x it up, centre click scroll doesn't work,
now I've got my pluggins in order things are working pretty well
oh I was trying to look a H1 map and it wouldn't have it, but I've never tried this before,
And a few whoops exceptions, would you like for me to post them all or could that be plug related?