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There is a checkpoint created once the game begins(before the scenario is completely loaded.) poking the new values into memory wont just do it because they are only read once. Reverting makes them get read again, and that's why we do dat.DemonicSandwich wrote:One of these days we need to make a better Onyx.
One that uses scripts rather than requiring a checkpoint revert.
Code: Select all
(script continuous placement_respawner
(begin
(sleep 30)
(object_create_anew crate_00)
(object_create_anew crate_01)
(object_create_anew crate_02)
(print "crate_respawn")
)
)