I'm feeling generous....
The App is fairly self explanatory...
Open A Singleplayer map...
Hit convert...
Your done.
There is also options for removing ai, scripts and cinematics.
To create a slc coop map just null the cinematics.
I have plans to add more options (the ones that are currently disabled), until then you'll have to do the rest the odd fashioned way but its not necessary to load the map in multiplayer.
[App] Mystery v1
- XZodia
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[App] Mystery v1
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- Mystery.zip
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- DrXThirst
- Posts: 98
- Joined: Fri Jan 04, 2008 9:40 pm
Re: [App] Mystery v1
Wait, I have always been confused about this program.
Does it do a SP>MP conversion, or does it just make it MPC compatible?
Does it do a SP>MP conversion, or does it just make it MPC compatible?
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: [App] Mystery v1
It's aimed toward MPC compatibility, but it doesn't do the whole process. It only swaps a few dependencies, I believe.
- sabu
- Posts: 113
- Joined: Thu Mar 31, 2011 11:24 am
Re: [App] Mystery v1
I'm not sure if I'm doing this right but, I was going to follow Nedos tutorial on the entire process to get it working, says open the singleplayer map and then hit convert?
I open the map and as soon as I open it, it will display the results that the map is already closed? then I hit convert and will display the same message again.
I open the map and as soon as I open it, it will display the results that the map is already closed? then I hit convert and will display the same message again.
- XZodia
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Re: [App] Mystery v1
Yea, that sounds about right. To explain:
It opens the map to read the info from it.
Then closes it to allow other programs to access the file while the program isn't using it.
When you hit convert it opens it again.
Then does a very simple edit and closes it again.
It opens the map to read the info from it.
Then closes it to allow other programs to access the file while the program isn't using it.
When you hit convert it opens it again.
Then does a very simple edit and closes it again.