Modeling and Rendering Thread

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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

Id play it :)
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Collision

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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

OMG its Prisoner XD
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread

Post by OwnZ joO »

If you can get that into halo 2 nicely I WILL come back.
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DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

MY FAVORITE FUCKING MAP. :shock:
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Remnant! We were the last stand.
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OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread

Post by OwnZ joO »

Me too. I feel like if he does get it in, we should put lifts in place of the ladders and give it a moss like feeling like they did with wizard -> warlock. I actually thought of doing that for prisoner long before they came out with warlock, so I was both excited and bummed when warlock came out.
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neodos
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Glad to see people intrested, i'll use lifts =) but this is gonna take still a few weeks to achieve since.
At the moment I have too much work with school, the collision done on the 3D app then i'd have to rewrite all the boxes placement and rotation with onyx i also plan on remodeling the map thus doing uvmaps and textures that's why its gonna take time too.
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JacksonCougar
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Got bored, turned doodle into model:
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I would upload the doodle too, but I do not have my scanner setup. It looks like that^ but doodles.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Cool, but this is the Halo2 Modeling thread, so now you got put it in-game :wink:
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JacksonCougar
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Code: Select all

JacksonCougar 11:33 pm
    http://forums.remnantmods.com/viewtopic.php?f=41&t=1056&view=unread#unread
    he has a point
    you should put that ingame for me
    I dun know how my pmi works no more
    and then theres those marker placements...
    and jmad edits
    yep
    best left to the professionals
    al' a you.
DemonicSandwich 11:36 pm
    yep
    ya, I'mma be eat'n the rest of my pasta and keep playing MW2
    I'll get to that say....2nd of next month?
JacksonCougar 11:36 pm
    agreed.
Shader tweaks:
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

:?
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xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

I decided to practice with my Forerunner geometry knowledge, and I do believe I understand it completely now.
This is what I've come up with. (Major WIP Btw.)

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----
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C&C. The whole mesh is connected.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Fags make me double post because they're being fags by not commenting on anything thus they're fags.
...
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Image

Am I good? Eh? Eh?
:cry:
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socrates
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Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

I like, I R not Fag
lots of small struts coming out of it though, maybe tone those down or make them larger, just seems..idk.. wiry?
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

ur wirey

Actually, I'll consider that.
DarkShallFall
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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Pow Carbinator, mod rhymes with Halo: Teach.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Looks cool, hope to see it ingame.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Image
Just practicing with 2010.
However, I think I'll continue with this ...
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OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread

Post by OwnZ joO »

Looks good, I wish neodos would keep working on or update us on prisoner :(
xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

Image
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Like where your going, though it needs a bit more poly.

Last time I checked, DS said that it's not the poly that kills FPS it's the shaders(within reason).
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Wtf is that?
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Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Ogrish »

It needs a flux capacitor :XD:
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Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Zieon Eslador »

NotZachary82 wrote:Wtf is that?
I wanted to post that... :cry:
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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