Do To List
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Re: Do To List
By meta reading and writing, does that mean you have a meta editor, or you just read all the bytes and write them back without changing anything?
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Re: Do To List
What?Supermodder911 wrote:Set up the Repo!! XP
It means that tags can be loaded into the hardcoded plugin classes and written backOwnZ joO wrote:By meta reading and writing, does that mean you have a meta editor, or you just read all the bytes and write them back without changing anything?
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Re: Do To List
K, yeah just wanted to know what you meant by that.
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Re: Do To List
The Repository so we can do it together and get it done quicker.xzodia wrote:What?Supermodder911 wrote:Set up the Repo!! XP
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Re: Do To List
CC can now do something entity can't >_>
viewing Y8 bitmaps...

viewing Y8 bitmaps...
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Re: Do To List
Cool
What does that light bar do?

What does that light bar do?
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Re: Do To List
it changes the background color along the grey scale to allow better viewing of tranparent bitmaps (which is a lot of them, strangely including the warthog...)
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Re: Do To List
Not so strange actually; alpha is used for specular maps...(reflections, shininess). Pretty cool stuff there, theres a couple other formats that Entity cannot read still though ;pxzodia wrote:it changes the background color along the grey scale to allow better viewing of tranparent bitmaps (which is a lot of them, strangely including the warthog...)
At least I think there is... I remember some 2 channel thing a while back...
EDIT:
Now that I think about it I think I will throw out my two cents. You guys should get proper sub-map (I cannot remember the proper name atm) viewing, extraction, injection to work (like Ch2r), as well as perhaps the ability to inject new sub-maps for any bitmap? Any-size bitmap injection? Injection of any type of compression in another? Option to inject a "new" bitmap (As apposed to having to find a bitmap that works--sometimes in another map!-- and having to clone it, than inject over it).
Just some thoughts :p
EDIT: I notice from the image you do not have any display of the bitmap dimensions; that was always something I found useful.
EDIT: Just found that other type I was talking about: BITM_TYPE_3D is what Entity calls it; I suspect that's a cop-out though :p
Another: BITM_TYPE_UNK

Yet Another: X8R8B8G8 - I never really understood the difference between XRGB and ARGB...
A1R5G5B5 - this is odd

There we go: the two channel one I was thinking of: A8Y8
R5G6B5 >_> wtf... That seems like a typo...
Oh yeas... Entity Fails at opening cube maps as well...
P8...
A8...
ARGB4
Mkay; me done now ;p
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Re: Do To List
BITM_TYPE_3D - This is the same as Y8 bitmaps
BITM_TYPE_UNK - Unknown name but it works
X8R8B8G8 - I'm not very sure of the difference either...it as well as A8R8B8G8 work sorta...
A1R5G5B5 - Its not odd and it does work
A8Y8 - Works
R5G6B5 - Works
cube maps are AY8...I know how to read them but theres something strange about the offset...
P8 - Works
A8 - Works
A4R4G4B4 - I'm looking in to this...
BITM_TYPE_UNK - Unknown name but it works
X8R8B8G8 - I'm not very sure of the difference either...it as well as A8R8B8G8 work sorta...
A1R5G5B5 - Its not odd and it does work
A8Y8 - Works
R5G6B5 - Works
cube maps are AY8...I know how to read them but theres something strange about the offset...
P8 - Works
A8 - Works
A4R4G4B4 - I'm looking in to this...
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Re: Do To List
Sounds like your doing very well then ;p
Any thoughts on my ideas/suggestions?
Any thoughts on my ideas/suggestions?
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Re: Do To List
Yeah sounds like this is another project that is not going to be finished and not going to be released netheir 

Last edited by neodos on Sat Apr 12, 2008 7:24 am, edited 1 time in total.
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Re: Do To List
I can't say whether it will or not, but if it isn't it's because of a lack of organization I would say. Too many projects have tried to just code and not plan at all, you have to design out how you're going to do it before you code and take your time instead of just making it up and adding stuff as you go, or else your app will be buggy and have confusing source code like entity.
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Re: Do To List
It was sort-of-a planned...its not buggy and the code makes perfect sense.
I just haven't had the time and motivation to do any work lately...
Also I still don't know why my tag adder doesn't work...
I just haven't had the time and motivation to do any work lately...
Also I still don't know why my tag adder doesn't work...
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Re: Do To List
Well I was just saying entity was like that for sure, I don't think anyone can argue they tried to just get as much done in as little time as possible, and the code doesn't look pretty. For the most part the app works well, but it could have been implemented in the program a lot better.
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Re: Do To List
Haha I've seen it, and it's not too hard to code better than entity, they didn't even store the tags information in a class, they just used metas and the index to retrieve it all.
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Re: Do To List
Yeah that was pretty bad too.
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Re: Do To List
Nice work man. Looks good, I might help if it was set up on a repository or something, but when people have to send source back and forth and merge it together on their own it makes for just too much unorganization.
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