
So I've been tinkering around with Bullet3 (using BulletSharp wrapper) and kinda got this working. It janky as hell but coming along.
Some notable milestones were made in moonfish over the last month as well:
moonfish is now based on the c-sharp codeDom code-compiler and pulls tag-layouts from h2vGuerilla.exe directly
moonfish can load shader assests and try to render them in opengl (still no native shaders though)
moonfish can rebuild cachemaps (.map files) incorporating changes made to tags in memory with the output