After the UNSC salvaged part of a covenant vehicle, top scientists reverse engineered it and developed this prototype Anti-gravity Warthog.
Features:
Custom Anti-Grav, It has the feel of a warthog but is clearly anti-grav
Lens Flares on the Jets, get brighter the faster the Warthog is going.
Anti-Grav Sounds
Anti-Grav Jets
Boost (Left Trigger)
All standard vehicles in the map function as normal.
Download: http://www.remnantmods.com/files/xzodia ... rthog.sppf
Download: http://www.remnantmods.com/files/xzodia ... rthog.sppf
Anti-Gravity Warthog
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
- T Beezie
- Posts: 35
- Joined: Thu Mar 20, 2008 5:00 am
Re: Anti-Gravity Warthog
Nice work XZodia! Gonna have to try this soon.. sorry I haven't been on AIM, my 'puter caught a bug, had to wipe it clean and I'm in the process of re-installing alot of stuff.
No worries though, I kept 'back-ups' this time.
No worries though, I kept 'back-ups' this time.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Anti-Gravity Warthog
This is so awesome. I'll be testing it out soon.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Anti-Gravity Warthog
Orsm! Nice to see you back at it. Will test and let you know what I think. May have to wait until the weekend though...
Edit: I presume the patch is for coagulation.
Edit: I presume the patch is for coagulation.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Anti-Gravity Warthog
I like it. It looks and sounds really smooth, and it has its own warthoggy handling that isn't like the ghost or spectre. A few recommendations:
- I think the hover height should be higher. I keep crashing the front or back end on slight elevation changes.
- Remove the rear bumper. Where we're going we don't need...roads.
- Boost could be faster and have a temporary off time, like the wraith. I couldn't really tell the difference between boosting and not boosting. I would also accept the infinite boost.
- Please let me shoot the turret while driving, or drive the vehicle while manning the turret.
- I think the hover height should be higher. I keep crashing the front or back end on slight elevation changes.
- Remove the rear bumper. Where we're going we don't need...roads.
- Boost could be faster and have a temporary off time, like the wraith. I couldn't really tell the difference between boosting and not boosting. I would also accept the infinite boost.
- Please let me shoot the turret while driving, or drive the vehicle while manning the turret.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: Anti-Gravity Warthog
You can't tick the one or two flags to do this?CaptainPoopface wrote: - Please let me shoot the turret while driving, or drive the vehicle while manning the turret.
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Anti-Gravity Warthog
Thanks, that is what I was going for =)CaptainPoopface wrote:I like it. It looks and sounds really smooth, and it has its own warthoggy handling that isn't like the ghost or spectre.
This is something I noticed, although I had forgotten about...CaptainPoopface wrote:- I think the hover height should be higher. I keep crashing the front or back end on slight elevation changes.
But actually, the same thing happens with the ghost when boosting, so I'm not sure there's anything I can do about it.
=PCaptainPoopface wrote:- Remove the rear bumper. Where we're going we don't need...roads.
This comes down to balancing it with the ghost and normal warthog. It is actually faster than the ghost when boosting and has the normal warthogs max speed when not boosting.CaptainPoopface wrote:- Boost could be faster and have a temporary off time, like the wraith. I couldn't really tell the difference between boosting and not boosting. I would also accept the infinite boost.
As cool as it would be to make it faster, I didnt want to overpower it.
A short boost might be cool and even make sense, however I'm not sure it would serve much purpose...
While the first is possible and I am a fan of it, I was going for a "realistic" version. By all means do this yourself =)CaptainPoopface wrote:- Please let me shoot the turret while driving, or drive the vehicle while manning the turret.
I wish it was possible to drive from the turret as it would give me more options for making vehicles, unfortunately it is not =(
Btw, feel free to make use of this in any of your own mods and make any changes you like to it =)
Talk to me if you want to put it in a different map, the transfer process can be a little tricky.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Anti-Gravity Warthog
I had to spawn it through the rocket launcher ammo because it didn't spawn on its own, but once I got it going I really enjoyed it. I have to say you are one of the finest vehicle editors in Halo 2 that I know of. You've made some badass vehicles and this one is one of the finer ones. The gravity elevation could be tweaked a tiny bit but it drives really well and I'm really impressed with how natural it feels.
- XZodia
- Staff
- Posts: 2208
- Joined: Sun Dec 09, 2007 2:09 pm
- Location: UK
- Contact:
Re: Anti-Gravity Warthog
Thank you =)
It odd that you had to change the spawn...its set to spawn through the ghost itmc, so it should spawn so long as secondary vehicle is set to default.
It odd that you had to change the spawn...its set to spawn through the ghost itmc, so it should spawn so long as secondary vehicle is set to default.