
Modeling and Rendering Thread
- troymac1ure
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Re: Modeling and Rendering Thread
I like where your going with this. Looks sharp.
- NotZachary82
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Re: Modeling and Rendering Thread
Haven't worked with hi-poly stuff in a while.


Definitely things to fix.


Definitely things to fix.
- NotZachary82
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- XZodia
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Re: Modeling and Rendering Thread
My First Volume Render:
Dimensions: 832 x 832 x 494
Uncompressed Data Size: 652MB
Compressed Data Size: 0.3MB
Fps: 60
http://volumetricworlds.blogspot.com/

Dimensions: 832 x 832 x 494
Uncompressed Data Size: 652MB
Compressed Data Size: 0.3MB
Fps: 60
http://volumetricworlds.blogspot.com/

- kronosslayer
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- troymac1ure
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Re: Modeling and Rendering Thread
I like it. Looks good.
- bumlove
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Re: Modeling and Rendering Thread
"your companion cube should not talk to you, but if it does disregard what it says"
- Dragonfire
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Re: Modeling and Rendering Thread
God, I miss doing my CADD work, more less I miss making weapons, always loved that.

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Re: Modeling and Rendering Thread
...Dragonfire wrote:God, I miss doing my CADD work, more less I miss making weapons, always loved that.
- kronosslayer
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- troymac1ure
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Re: Modeling and Rendering Thread
Hate to be the bearer of bad news as it looks good, but your name is spelt with a "k", not a "ch"kronosslayer wrote:Here's a still image of some Motion Graphic work I've been doing.

- kronosslayer
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Re: Modeling and Rendering Thread
Yeah it doesn't make much sense actually.
I started using "Chrono" instead of "Krono" because the logo I designed for "Chrono Designs" worked well with a "C" and "D".
Not "K" and "D" :p
I started using "Chrono" instead of "Krono" because the logo I designed for "Chrono Designs" worked well with a "C" and "D".
Not "K" and "D" :p

- Click16
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Re: Modeling and Rendering Thread
So I have been wanting to model a custom puzzle, so I made a 3x3x3 Core version of the existing Rubik's Tower.



- NotZachary82
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Re: Modeling and Rendering Thread
Lol art school? I dropped out of high school sophomore year! Seems kinda wide in some areas, other then that... It looks really great Zach.
- NotZachary82
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Re: Modeling and Rendering Thread
Thanks man. Haha I wasn't looking for anyone who had a fancy degree, I meant anyone who had practiced with this stuff before. I know Neodos takes/took classes on this high-poly business.
I'm glad we both agree on the width, it did feel wide. The model's a bit different now (only slightly), and I doubt I'll touch it anymore. I've been meaning to get this into an engine (probably Custom Edition, thanks to the new rendering techniques available), but I've never been good at making low-poly-versions and baking. Just can't get the hang of it.
I'm glad we both agree on the width, it did feel wide. The model's a bit different now (only slightly), and I doubt I'll touch it anymore. I've been meaning to get this into an engine (probably Custom Edition, thanks to the new rendering techniques available), but I've never been good at making low-poly-versions and baking. Just can't get the hang of it.
- NotZachary82
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- Click16
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- troymac1ure
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Re: Modeling and Rendering Thread
Nice work Zach! I love playing with 3DSMax, but you've got quite a few legs up on me.
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Re: Modeling and Rendering Thread
That AR looks darn sexeh
nice Zac

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- neodos
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Re: Modeling and Rendering Thread
Those look pretty good!
You'd need to make a lowpoly and bake the maps to see how well it works for realtime though, I have no idea what the triangle budget is for models in Halo 2, probably pretty low to nowadays standards hehe.
You'd need to make a lowpoly and bake the maps to see how well it works for realtime though, I have no idea what the triangle budget is for models in Halo 2, probably pretty low to nowadays standards hehe.
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Re: Modeling and Rendering Thread
Idk, I remember working with click on a G36C rifle and it had like 30K polygons per piece and it worked just fine.
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