Entity 2.1.24

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bumlove
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Re: Entity 2.1.14

Post by bumlove »

I'll keep on with C# :roll: and probably take up that 15 minutes asking questions :oops:
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Ogrish
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Re: Entity 2.1.14

Post by Ogrish »

Ive always wondered why i cant find the sky reflexive in the scnr in your entity.

If i load the scnr and view idents in any of the old entity's i can swap sky's, but in all of the 2.0 and up, its hidden
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bumlove
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Re: Entity 2.1.14

Post by bumlove »

No problems my end ogrish,
Last edited by bumlove on Mon Jul 25, 2011 4:58 pm, edited 1 time in total.
Thrasher Alpha
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Re: Entity 2.1.14

Post by Thrasher Alpha »

Ogrish wrote:Ive always wondered why i cant find the sky reflexive in the scnr in your entity.

If i load the scnr and view idents in any of the old entity's i can swap sky's, but in all of the 2.0 and up, its hidden
Plugins maybe?
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troymac1ure
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Re: Entity 2.1.14

Post by troymac1ure »

bumlove wrote:I'll keep on with C# :roll: and probably take up that 15 minutes asking questions :oops:
:Thumbs Up:
Thrasher Alpha wrote:
Ogrish wrote:Ive always wondered why i cant find the sky reflexive in the scnr in your entity.
If i load the scnr and view idents in any of the old entity's i can swap sky's, but in all of the 2.0 and up, its hidden
Plugins maybe?
Try deselecting "Scan with ENT" then select the SCNR tag and see if the sky is there. I can see it and swap it no problem, so I'd assume it's with your plugins or the map you are looking at has no sky.
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Ogrish
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Re: Entity 2.1.14

Post by Ogrish »

Unticking scan with entity works, thanx troy
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troymac1ure
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Re: Entity 2.1.14

Post by troymac1ure »

Ogrish wrote:Unticking scan with entity works, thanx troy
No problem, but I'd look at your plugins as they obviously have an error in them.
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Re: Entity 2.1.14

Post by Kantanomo »

Troy i heard you were looking for me?
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troymac1ure
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Re: Entity 2.1.14

Post by troymac1ure »

I sent you a PM in case you're just viewing this through guest. Got it loading the basics anyways.
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Ogrish
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Re: Entity 2.1.14

Post by Ogrish »

just updated Entity, and imediatly sonar called it a virus, WTF!
I DONT KNOW WHY IT REMOVED IT, Fucking Norton, parinoid app of the year

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Source File:
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File: c:\documents and settings\owner\my documents\ogrish\entity 2.1.6\entity 2.1\entity.exe
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File: c:\documents and settings\owner\my documents\ogrish\entity 2.1.6\entity 2.1\globals.dll
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File: c:\documents and settings\owner\my documents\ogrish\entity 2.1.6\entity 2.1\jacksonsoft.customtabcontrol.dll
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File: c:\documents and settings\owner\my documents\ogrish\entity 2.1.6\entity 2.1\metaeditor.dll
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File: c:\documents and settings\owner\my documents\ogrish\entity 2.1.6\entity 2.1\xdevkit.dll
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Kantanomo
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Re: Entity 2.1.14

Post by Kantanomo »

Lol Norton dosnt like uncertified apps using network.
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Ogrish
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Re: Entity 2.1.14

Post by Ogrish »

So i made an exception in norton and tested it out and it worked fine, till today, now this version wont open at all.
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troymac1ure
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Re: Entity 2.1.14

Post by troymac1ure »

I'm hating my restore option, it's crap. It's hard to keep good coding practices when I'm coding 5-10 minutes at a time. The code sucks and it's not well thought out. I think I may icksnay the whole idea and just release the updates I already included. Time is too limited atm to do squat.
The updated version will hopefully fix the registry bug stuff. I'm gonna check into this a bit before release.
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Ogrish
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Re: Entity 2.1.14

Post by Ogrish »

Ill be waiting, im planning on Using RTH to understand, and map out and write a tutorial for scaling polyhedra and polyhedron plane equations.

Some of the values in this area may be mislabeled, or there just confusing, once i have it figured out again, this time ill
write it all down, I plan to edit my phmo plugin so it links each corner of the four vectors in each corner of an eight sided box.

So i will only have to edit x, y, z, Instead of 24 different values, This will only be good on box shaped polyhedra, but eventually, i will expand it.

If anyone has already made sence of this, or edited there plugin simelarly please contact me
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troymac1ure
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Re: Entity 2.1.15

Post by troymac1ure »

Alright, tossed it up. I don't know when I'll ever get time to work on it more, so I figured I'd at least get out what I have, source too.

You may notice there is a VERY limited support of H2V. It was requested, so I started it, but this is as far as I go. I stol...borrowed some code from Grim, so it loads H2V bitmaps and some of the basic tags, but beware it will crash on some tags and most other options. You technically could drag and drop some of the tags if you wanted I'm sure.

Anyways, that's just a side thing, the stuff most of you want is listed on the update or the first page here. A few bug fixes and such. Also, the SCNR duplication swap can be done in seconds now.
1) SCNR, right click, Duplicate
2) Name to something like ..."\unused"
3) right-click ..."\unused" and select "Set As Active Scenario Tag"
(This will swap the two, so from here on out you use the original tag name for changes, you can verify by looking at the offsets. The newer will have a larger offset)
4) Chunk Clone away!
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bumlove
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Re: Entity 2.1.15

Post by bumlove »

Awesome, I'll go to town with testing this weekend
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DoorM4n
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Re: Entity 2.1.15

Post by DoorM4n »

Awesome update man, but is anyone having trouble with RTH? I can't get it to poke :?

Yelo Neighborhood works fine too.
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Ogrish
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Re: Entity 2.1.15

Post by Ogrish »

Drag and droping tags from map to map is still fux.
It will transfer the tags, but it breaks every link in each tag transfered.
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DoorM4n
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Re: Entity 2.1.15

Post by DoorM4n »

Is anyone having problems with the new Entity with RTH?
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kornman00
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Re: Entity 2.1.15

Post by kornman00 »

Would be easier to just use Yelo :P

Or at least, reference its object game state documentation

edit: Oh wow, didn't realize the "new posts" started so far back. I was replying to the posts about "moving objects in-game"
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Ogrish
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Re: Entity 2.1.15

Post by Ogrish »

So... how do i poke?

I load my debug dash, load slayers, load yelo, start game, type in my debug address hit connect, it apears to connect, and then i make changes, but i dont see how to poke them. :oops:
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Eaton
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Re: Entity 2.1.15

Post by Eaton »

Fails to load:
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DoorM4n
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Re: Entity 2.1.15

Post by DoorM4n »

To fix your problem go here.

viewtopic.php?f=9&t=1965
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DoorM4n
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Re: Entity 2.1.15

Post by DoorM4n »

Can somebody upload the Entity 2.1.14? I can't get a lot of features to work on 2.1.15 unfortunately :(
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Zaid
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Re: Entity 2.1.15

Post by Zaid »

My map keeps getting corrupted after cloning chunks
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