I don't think that will make too many of you weep
The purpose of the project is to simply decompile a retail multiplayer map, then compile a new map from those tag resources.
The goal was to do this as quickly as possible... I have not reached that point of course, but I am happy enough with the results thus far.
Downloads:
The zip contains the sunfish.dll where the magic happens, as well as a test program to let you play with it right out of the box...
http://www.remnantmods.com/files/jackso ... 3-2011.zip New: version 1.3.0.0
Change Log:
- Various updates to Tag class
- Various other changes
http://www.remnantmods.com/files/jackso ... 2-2011.zip version 1.0.0.0
Known issues:
Don't even think about maps with more than one sbsp... I completely lazed out on that. (I'll add support in another version)
Unicode only rebuilds with English strings, other tables are removed
StringIDs are arranged in a new order... ( I don't think this will be an issue: it makes rebuilding much faster)
Suspected issues:
I probably have bugs in my structures, so if you noticed something wrong while looking at the rebuilt map in Entity lemme know...
Suggested usage:
I would really suggest you create a separate partition to decompile onto. You don't need to have it on another disk, but just having a small separate partition seems to speed up decompile a lot. Probably because there's less entries in the filesystem...