
Modeling and Rendering Thread
- Ogrish
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- neodos
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- XZodia
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Re: Official Halo 2 Modeling and Rendering Thread
OMG its Prisoner XD
- OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread
If you can get that into halo 2 nicely I WILL come back.
- DoorM4n
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Re: Official Halo 2 Modeling and Rendering Thread
MY FAVORITE FUCKING MAP. 

- OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread
Me too. I feel like if he does get it in, we should put lifts in place of the ladders and give it a moss like feeling like they did with wizard -> warlock. I actually thought of doing that for prisoner long before they came out with warlock, so I was both excited and bummed when warlock came out.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Glad to see people intrested, i'll use lifts =) but this is gonna take still a few weeks to achieve since.
At the moment I have too much work with school, the collision done on the 3D app then i'd have to rewrite all the boxes placement and rotation with onyx i also plan on remodeling the map thus doing uvmaps and textures that's why its gonna take time too.
At the moment I have too much work with school, the collision done on the 3D app then i'd have to rewrite all the boxes placement and rotation with onyx i also plan on remodeling the map thus doing uvmaps and textures that's why its gonna take time too.
- JacksonCougar
- Huurcat
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Re: Official Halo 2 Modeling and Rendering Thread
Got bored, turned doodle into model:

I would upload the doodle too, but I do not have my scanner setup. It looks like that^ but doodles.

I would upload the doodle too, but I do not have my scanner setup. It looks like that^ but doodles.
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Cool, but this is the Halo2 Modeling thread, so now you got put it in-game 

- JacksonCougar
- Huurcat
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Re: Official Halo 2 Modeling and Rendering Thread
Code: Select all
JacksonCougar 11:33 pm
http://forums.remnantmods.com/viewtopic.php?f=41&t=1056&view=unread#unread
he has a point
you should put that ingame for me
I dun know how my pmi works no more
and then theres those marker placements...
and jmad edits
yep
best left to the professionals
al' a you.
DemonicSandwich 11:36 pm
yep
ya, I'mma be eat'n the rest of my pasta and keep playing MW2
I'll get to that say....2nd of next month?
JacksonCougar 11:36 pm
agreed.

- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
I decided to practice with my Forerunner geometry knowledge, and I do believe I understand it completely now.
This is what I've come up with. (Major WIP Btw.)

----

C&C. The whole mesh is connected.
This is what I've come up with. (Major WIP Btw.)

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C&C. The whole mesh is connected.
- NotZachary82
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- socrates
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Re: Official Halo 2 Modeling and Rendering Thread
I like, I R not Fag
lots of small struts coming out of it though, maybe tone those down or make them larger, just seems..idk.. wiry?
lots of small struts coming out of it though, maybe tone those down or make them larger, just seems..idk.. wiry?
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
ur wirey
Actually, I'll consider that.
Actually, I'll consider that.
-
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Re: Official Halo 2 Modeling and Rendering Thread

Pow Carbinator, mod rhymes with Halo: Teach.

- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Looks cool, hope to see it ingame.
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Just practicing with 2010.
However, I think I'll continue with this ...
- OwnZ joO
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Re: Official Halo 2 Modeling and Rendering Thread
Looks good, I wish neodos would keep working on or update us on prisoner 

-
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Re: Official Halo 2 Modeling and Rendering Thread

In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Like where your going, though it needs a bit more poly.
Last time I checked, DS said that it's not the poly that kills FPS it's the shaders(within reason).
Last time I checked, DS said that it's not the poly that kills FPS it's the shaders(within reason).
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Wtf is that?
- Ogrish
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Re: Official Halo 2 Modeling and Rendering Thread
It needs a flux capacitor 

- Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread
I wanted to post that...NotZachary82 wrote:Wtf is that?

Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2