False. If you watched my video on FP model injection, (though unlikely because of your ISP being a bandwidth cockblocker), you can inject a model with separate shaders proper UV as well as correctly assigned nodes.Gjsdeath wrote:And I can't edit the mesh of the robot thing, or it won't inject with it's bones, animations, nodes, or UV Map... the gun is just going to be an attachment and it can't be too big...
Modeling and Rendering Thread
- DemonicSandwich
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Re: Official Halo 2 Modeling and Rendering Thread
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- socrates
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Re: Official Halo 2 Modeling and Rendering Thread
I was speaking of the human sword thing..not the gun
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

I finally figured out how smoothing works today. ^_^
I have no idea how I'm going to model the wiring. Spline modeling perhaps?
- JacksonCougar
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- Click16
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Re: Official Halo 2 Modeling and Rendering Thread
Why not go wireless? This game takes place in 2024 right? (or some other year after 2020)

- DemonicSandwich
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Re: Official Halo 2 Modeling and Rendering Thread
26th century. (2500's)Click16 wrote:Why not go wireless? This game takes place in 2024 right? (or some other year after 2020)
To have the wiring look like what it does in Halo3, we need injection support for the Rigid Boned model format (hint's to Cougar).
Otherwise you could just have the wire connect to the bottom of the stand where the pivot is.
Or go wireless like Click suggested, and just delete that wirebox plate.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
I might just go wireless because I'm an extremely lazy person. The excuse "this is the future" should work here.
The camera won't be on anyway
.
The camera won't be on anyway

- Click16
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Re: Official Halo 2 Modeling and Rendering Thread
Wow I was off.DemonicSandwich wrote:26th century. (2500's)


- NotZachary82
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- JacksonCougar
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- Dragonfire
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- socrates
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Re: Official Halo 2 Modeling and Rendering Thread
wow that's very original, where'd you get the idea if I may ask?
- NotZachary82
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- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread
*compares images*
Not bad, man, good work on a scratch replica
Not bad, man, good work on a scratch replica


-
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Re: Official Halo 2 Modeling and Rendering Thread
Small speed boat: Mini Gator
Yes, it is a floating warthog...

I did not mean for it come out like an MP7, it just did some how... I shall call it: "MP7 Thingy McBobber"
I'm leaving the bronze part that same color and the handle is either crap or too detailed... Hmm, maybe it's detailed crap!

Yes, it is a floating warthog...

I did not mean for it come out like an MP7, it just did some how... I shall call it: "MP7 Thingy McBobber"
I'm leaving the bronze part that same color and the handle is either crap or too detailed... Hmm, maybe it's detailed crap!

In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- XZodia
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Re: Official Halo 2 Modeling and Rendering Thread
It seems rather counter productive to remodel he hog when you could achieve a good look by just nulling a few nodes
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
A WIP tower for Remnant City:


http://i232.photobucket.com/albums/ee14 ... h/tw_1.png
http://i232.photobucket.com/albums/ee14 ... h/tw_3.png


http://i232.photobucket.com/albums/ee14 ... h/tw_1.png
http://i232.photobucket.com/albums/ee14 ... h/tw_3.png
- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread
Not bad, gjs, i like it, but my god how r u gonna get on top of that monster? O_O

- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Good moar buildings people!
I did a quick modeling and added the glass texture with photoshop just to get a quick idea, needs more detail though, the circle things on top are landing spots for pelicans.

I did a quick modeling and added the glass texture with photoshop just to get a quick idea, needs more detail though, the circle things on top are landing spots for pelicans.

- socrates
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Re: Official Halo 2 Modeling and Rendering Thread
it R a Forerunner salt shaker
- neodos
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- NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread
Haha. Lmao socrates.
- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread
Saltshaker, lol 
Damn those pads r for pelicans? Thats one big building O_O

Damn those pads r for pelicans? Thats one big building O_O

- troymac1ure
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Re: Official Halo 2 Modeling and Rendering Thread
Started playing around with 3dsmax a week ago and these are my first two attempts at modelling:
Luke Skywalker's Light Sabre:

Tie Interceptor:

working from this photo:
http://upload.wikimedia.org/wikipedia/e ... ceptor.jpg
Also, here's my attempt at a building:

Luke Skywalker's Light Sabre:

Tie Interceptor:

working from this photo:
http://upload.wikimedia.org/wikipedia/e ... ceptor.jpg
Also, here's my attempt at a building:

Last edited by troymac1ure on Sat Aug 22, 2009 4:33 pm, edited 1 time in total.
- Twinreaper
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Re: Official Halo 2 Modeling and Rendering Thread
Sorry my young Padawan.....that is not Obi-Wan-Kenobi's light saber....lol. Thats is the light saber of Luke Skywalker, constructed after his defeat by Darth Vadar on Cloud City. Sorry for being such a stickler and Star Wars geek! Nice lookin model though dude....seriously!
