Modeling and Rendering Thread

Post Reply
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

A better gun.

The strength of the gun should be that of a battle rifle, imo.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Okay, what about the rate of fire, lower then the smg?
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

DoorM4n wrote:
neodos wrote:I like it but i hope you make the inside of the building with the tunnels too.
What he said! :P
Image
Just started workin on that so don't be too judgmental.
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

Darkshallfall wrote:
DoorM4n wrote:
neodos wrote:I like it but i hope you make the inside of the building with the tunnels too.
What he said! :P
http://img17.imageshack.us/img17/4705/l ... 203348.jpg
Just started workin on that so don't be too judgmental.
I haven't a single clue what I said to be judgmental, nor what neodos said. His hopes came through as you have pointed out--and I had similar hopes.
Image
Remnant! We were the last stand.
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

DoorM4n wrote:
Darkshallfall wrote:
DoorM4n wrote:
neodos wrote:I like it but i hope you make the inside of the building with the tunnels too.
What he said! :P
http://img17.imageshack.us/img17/4705/l ... 203348.jpg
Just started workin on that so don't be too judgmental.
I haven't a single clue what I said to be judgmental, nor what neodos said. His hopes came through as you have pointed out--and I had similar hopes.
I was saying that i just started working on the inside of the buildings and overpass, not saying ether of you where being too judgmental or judgmental at all.
User avatar
[TT]
Posts: 112
Joined: Sat Mar 15, 2008 8:14 am
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by [TT] »

Not claiming that this model is mine but its a friend of mines that just got into modding halo and well so far only thing hes good at is modeling in 3ds max, one problem that he has is that hes really young and very talented but very annoying at times. Anyways to the model.

Image
I had asked him to make me a model of a missile pod and it took little over a hour according to what he said.
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Image
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

Looking good Dark, the rooms are ok like that, not too small and not too big ^^

Heh you guys make me want to come back for some little mod, i wish i had more time, maybe this summer :mrgreen:
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

For a second I thought it was Prisoner from Halo. It looks like fun.
Image
Remnant! We were the last stand.
User avatar
socrates
Posts: 565
Joined: Tue May 27, 2008 9:22 pm
Location: Oklahoma

Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

is that overpass like a tunnel or like an open bridge?
if its a tunnel are you going to have windows on it so other people can see if someone is going through?
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

socrates wrote:is that overpass like a tunnel or like an open bridge?
if its a tunnel are you going to have windows on it so other people can see if someone is going through?
When your outside you see a cubemap shader, on the inside it's a glass shader.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Darkshallfall wrote: When your outside you see a cubemap shader, on the inside it's a glass shader.
Like Cryostation?
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Gjsdeath wrote:
Darkshallfall wrote: When your outside you see a cubemap shader, on the inside it's a glass shader.
Like Cryostation?
yah
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

Me.
Image
Image
Remnant! We were the last stand.
User avatar
socrates
Posts: 565
Joined: Tue May 27, 2008 9:22 pm
Location: Oklahoma

Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

you have very chiseled abs
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

socrates wrote:you have very chiseled abs
Bro I think he's commin on to you.
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

It's all good. Sorry bud, I'm takin'. :XP:
Image
Remnant! We were the last stand.
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
User avatar
socrates
Posts: 565
Joined: Tue May 27, 2008 9:22 pm
Location: Oklahoma

Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

lol, thnx dark..make me look like a complete fag
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Aumaan Anubis »

You don't seem to need his help for that.

OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHH!
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!


wHO WANTS TO PUT doorm4N IN HALO2!?!?! :XD: :XD: :XD: :XD:

One model and one bitmap! Easy shizz!
Image
Remnant! We were the last stand.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

I will and don't worry, unlike socrates, I won't undress your model.
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

hahahahahahahahaa!

Here ya go! I am now the size of the MC and in both .max and .3ds. I'll let you convert to .obj after any body tweaking in max. I wasn't sure what .dds format you wanted to I left it a .bmp. Thanks! :D
http://files.filefront.com/DoorM4nrar/; ... einfo.html


Fixed.
Last edited by DoorM4n on Wed May 06, 2009 2:53 am, edited 2 times in total.
Image
Remnant! We were the last stand.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Cool, I'll get it in game soon.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Uh. link is broken...
Post Reply