Modeling and Rendering Thread

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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

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I hope to finish with the textures for the bases (They have texture, not solid color.)

I want to get this in Halo 2!
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xxpenguinxx
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

mario kart 64 battle level?
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XZodia
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Re: Official Halo 2 Modeling and Rendering Thread

Post by XZodia »

looking good! You might want to consider making the ramps double the width of the warthog for funz =P
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

xzodia wrote:looking good! You might want to consider making the ramps double the width of the warthog for funz =P
Thanks, and yes, I will change it a bit... I just want to get it in halo.

Mario Kart 64 Block Fort battle level.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

srry for the double post... ish....

This is not going to be a warthog level. Its just going to be a fun level. The wart hog wont fit on the ramps too well... Only one warthog can fit. And I got to far with the collision to change my mind. Maybe some other day I will make 2 versions.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by socrates »

OMG..that with an indoor kind of area under each base with ctf spawn etc., and larger, with a light fog for some long distance cover, and colored lights on walls (maybe flashing or pulsing..) of each base for color instead of colored walls to the bases would be amazing with some modern-ish textures for a grungy modern mario kart feel, not the fun kid-sih thing i think you would be going for...
edit: damn..you posted that while i was typing my idea...
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

To show you whats to come.

Yes, I know there is a chunk missing from the top part of the base. That is what that floating block will be.

THIS IS A ALPHA! Not even close to a beta. Just to give you a taste.

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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

Pmi please.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

He didn't UV it properly.

Don't stretch single pixels over a surface.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

xxpenguinxx wrote:He didn't UV it properly.

Don't stretch single pixels over a surface.
No your wrong. dark is right. I injected with 1.3.9 :|
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Click16 wrote:
xxpenguinxx wrote:He didn't UV it properly.

Don't stretch single pixels over a surface.
No your wrong. dark is right. I injected with 1.3.9 :|
Fail
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

JacksonCougar wrote: Fail
Nah, I will re-inject with the PMI entity, and relink the models. So it won't fail by final release.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by JacksonCougar »

Fail: you just bloated your map with useless shit.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Grimdoomer »

Looks like you changed the model raw pointer to sound raw data and thats what got rendered.
Don't snort the magic, we need it for the network.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

:roll:

Like one extra low-poly model will make a difference!? Besides, This isn't the FINAL build. You never know, maybe my backup and regular map will break making me re do the whole process of building with Onyx, which is fun and somewhat difficult. The more I poke, the slower it gets causing me to restart the application and starting with immediate results once again. But it will slowly retard.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

Click16 wrote::roll:

Like one extra low-poly model will make a difference!? Besides, This isn't the FINAL build. You never know, maybe my backup and regular map will break making me re do the whole process of building with Onyx, which is fun and somewhat difficult. The more I poke, the slower it gets causing me to restart the application and starting with immediate results once again. But it will slowly retard.
Am I the only one who has not received this slow poking issue, unless after 100 pokes an extra second is unbearable to some...
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DemonicSandwich »

xxpenguinxx wrote:
Click16 wrote::roll:

Like one extra low-poly model will make a difference!? Besides, This isn't the FINAL build. You never know, maybe my backup and regular map will break making me re do the whole process of building with Onyx, which is fun and somewhat difficult. The more I poke, the slower it gets causing me to restart the application and starting with immediate results once again. But it will slowly retard.
Am I the only one who has not received this slow poking issue, unless after 100 pokes an extra second is unbearable to some...
It's a possibility. I do dislike waiting more than a few seconds.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

Click16 wrote:http://i39.tinypic.com/1ivys.png

I hope to finish with the textures for the bases (They have texture, not solid color.)

I want to get this in Halo 2!

:shock: :shock: :shock: :shock: dO THat! hURRRRRY! :P
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Click16
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Click16 »

DoorM4n wrote:
Click16 wrote:http://i39.tinypic.com/1ivys.png

I hope to finish with the textures for the bases (They have texture, not solid color.)

I want to get this in Halo 2!

:shock: :shock: :shock: :shock: dO THat! hURRRRRY! :P
lol thanks.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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Re: Official Halo 2 Modeling and Rendering Thread

Post by DemonicSandwich »

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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

DemonicSandwich wrote:
Another to-be Onyx map?
Yea, Outpost wasn't very interesting because of the smallness and because there wasn't very much of a map to it at all.
This model however with some more items added will make a good map.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by neodos »

I like it but i hope you make the inside of the building with the tunnels too.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DoorM4n »

neodos wrote:I like it but i hope you make the inside of the building with the tunnels too.
What he said! :P
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

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Not sure how powerful the gun should be.

Which would you guys like better; more power or more health?
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