
I hope to finish with the textures for the bases (They have texture, not solid color.)
I want to get this in Halo 2!
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
Thanks, and yes, I will change it a bit... I just want to get it in halo.xzodia wrote:looking good! You might want to consider making the ramps double the width of the warthog for funz =P
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
No your wrong. dark is right. I injected with 1.3.9xxpenguinxx wrote:He didn't UV it properly.
Don't stretch single pixels over a surface.
FailClick16 wrote:No your wrong. dark is right. I injected with 1.3.9xxpenguinxx wrote:He didn't UV it properly.
Don't stretch single pixels over a surface.
Nah, I will re-inject with the PMI entity, and relink the models. So it won't fail by final release.JacksonCougar wrote: Fail
Am I the only one who has not received this slow poking issue, unless after 100 pokes an extra second is unbearable to some...Click16 wrote:![]()
Like one extra low-poly model will make a difference!? Besides, This isn't the FINAL build. You never know, maybe my backup and regular map will break making me re do the whole process of building with Onyx, which is fun and somewhat difficult. The more I poke, the slower it gets causing me to restart the application and starting with immediate results once again. But it will slowly retard.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
It's a possibility. I do dislike waiting more than a few seconds.xxpenguinxx wrote:Am I the only one who has not received this slow poking issue, unless after 100 pokes an extra second is unbearable to some...Click16 wrote:![]()
Like one extra low-poly model will make a difference!? Besides, This isn't the FINAL build. You never know, maybe my backup and regular map will break making me re do the whole process of building with Onyx, which is fun and somewhat difficult. The more I poke, the slower it gets causing me to restart the application and starting with immediate results once again. But it will slowly retard.
Click16 wrote:http://i39.tinypic.com/1ivys.png
I hope to finish with the textures for the bases (They have texture, not solid color.)
I want to get this in Halo 2!
lol thanks.DoorM4n wrote:Click16 wrote:http://i39.tinypic.com/1ivys.png
I hope to finish with the textures for the bases (They have texture, not solid color.)
I want to get this in Halo 2!
![]()
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dO THat! hURRRRRY!
Another to-be Onyx map?Darkshallfall wrote:http://img155.imageshack.us/img155/879/ ... 257847.jpg
http://img17.imageshack.us/img17/7295/l ... 276359.jpg
Yea, Outpost wasn't very interesting because of the smallness and because there wasn't very much of a map to it at all.DemonicSandwich wrote:Another to-be Onyx map?Darkshallfall wrote:http://img155.imageshack.us/img155/879/ ... 257847.jpg
http://img17.imageshack.us/img17/7295/l ... 276359.jpg
What he said!neodos wrote:I like it but i hope you make the inside of the building with the tunnels too.