


I'm gunna write a max exporter to export information on coll and phmo, then when you inject it will create coll and phmo tags to go with the model.neodos wrote:Can we make phmo tags?
Considering no one has helped the tinyest bit with research, it's not progressed since I last looked at animation raw.......Gjsdeath wrote:Interesting...
If this is released, I may even come back to modding, this looks great!
It seems you can also create whole new tags, not just dupe an old one, so no unneeded extra crap to deal with, and hows the animation injection coming along?
All you need to be able to do is use a hex editor. If you would like to help then spead the word or something idk.Gjsdeath wrote:Sorry, as I said before, I just know the basics, all of the info you need I have no clue.
There anything I could do?
Then you will not like Cronos.NotZachary82 wrote:I dislike the UI components being used.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
Although it does look like Prometheus, I was not intentionally copying it's look.Darkshallfall wrote:"Needs more originality, looks like a prometheus rip.. And I don't get what's the point of showing an app like that atm when it doesn't show anything revolving around maps yet except tag creation...
~DeToX"
The only part that runs slow is the Tag Editor, and not by much. I've been benchmarking Guerilla, making tweaks and improving performance in Mutation and comparing the times. And people must understand that some tags take a couple secounds to load, and that I am consirned about speed. BTW It takes Guerilla a whole 8 seconds to load the scenario layout.OwnZ joO wrote:It seems like a lot of UI components make apps a little slower. I know that sometimes they make things a lot prettier and a little easier to program with, but you have to mix that with non-sluggishness. I'm not saying that this program suffers sluggishness, I've never used it. It's just an observation I've made from some of the libraries I've used.
For what? There is nothing that takes that long that it would need a progress bar except Building which is on another screen.Gjsdeath wrote:Also, I didn't notice one already, but I think a progress bar should go somewhere, I like to know if the program locked up or is working...
I still need to fill those yet.Jzimmer09 wrote:I think the UI is sex.
The big empty space just needs to be filled.
It's a map builder, with a whole lot of features.Dragonfire wrote:OK, call me stupid if u will, but i totaly forgot what Mutation's prime purpose is, is it just a better Entity in a sort?
Tag creation, I have a DDS library just about done, and I will be able to start map decompiling as soon as I finish my plugin adventure.neodos wrote:What does really work at the moment other then the UI?