
Modeling and Rendering Thread
- JacksonCougar
- Huurcat
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Re: Official Halo 2 Modeling and Rendering Thread
Most useful for adding normals to a Low-Poly mesh. I will never actually release a model injector for uncompressed values just cause I know one of you idiots would try injecting a Zbrushed-Hi-Poly Model 

- neodos
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- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread
Not ZBrush, but i do have hi-poly modelsJacksonCougar wrote:Most useful for adding normals to a Low-Poly mesh. I will never actually release a model injector for uncompressed values just cause I know one of you idiots would try injecting a Zbrushed-Hi-Poly Model


- Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread
Guys, I have an awesome idea, I've got a million poly sphere, if Jackson will just let me inject it we could use it as a Earth map with scripted gravity!


Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- DemonicSandwich
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Re: Official Halo 2 Modeling and Rendering Thread
Except the players will always be standing upright in relation to the worlds Z axis. And scripts can only affect how much gravity there is, not from what direction it affects you.Zieon Eslador wrote:Guys, I have an awesome idea, I've got a million poly sphere, if Jackson will just let me inject it we could use it as a Earth map with scripted gravity!
You could just eliminate gravity completely and have a vortex (reverse of lift) pulling objects onto the "earth". Trouble is is that the players will still always be standing upright in relation to the worlds Z axis regardless if you're on the equator or on the south poll.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- JacksonCougar
- Huurcat
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Re: Official Halo 2 Modeling and Rendering Thread
Not to mention the size of the raw would look something like this 
177.002064 megabytes, I somehow doubt the graphics card could handle it

177.002064 megabytes, I somehow doubt the graphics card could handle it

- Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread
Just imagine if we made a Halo World
That would be like hours of fun, especially is we made colonies (ai zones) and everything, that would be insane O_O


- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Plus, halo doesn't have AA, so a sphere would look crappy.
And why would we need a 177MB model in-game?
Maybe I want something with more detail, and don't worry, I don't plan on injecting a million poly sphere...
And why would we need a 177MB model in-game?
Why can't we inject a hi-poly model?JC wrote: I will never actually release a model injector for uncompressed values just cause I know one of you idiots would try injecting a Zbrushed-Hi-Poly Model
Maybe I want something with more detail, and don't worry, I don't plan on injecting a million poly sphere...
- JacksonCougar
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- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
I was hoping you couldn't smell it too 

- Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread
Now that I think about it, what is it that allows you to rotate when changing slopes in a vehicle? Are bipeds just 'locked' so their animations work smoothly? I don't suppose it would be possible to allow bipeds to do this, it also wouldn't look right on a normal map if someone walked up a wall horizontally...DemonicSandwich wrote:Except the players will always be standing upright in relation to the worlds Z axis. And scripts can only affect how much gravity there is, not from what direction it affects you.
You could just eliminate gravity completely and have a vortex (reverse of lift) pulling objects onto the "earth". Trouble is is that the players will still always be standing upright in relation to the worlds Z axis regardless if you're on the equator or on the south poll.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Remnant Samurai
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Re: Official Halo 2 Modeling and Rendering Thread
JacksonCougar wrote:Because you smell funny.


- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
I believe it's a value in there phmo that allows them to do this.Zieon Eslador wrote:I don't suppose it would be possible to allow bipeds to do this, it also wouldn't look right on a normal map if someone walked up a wall horizontally...
Vehicles and objects have better, more realistic physics than biped's physics.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Bipeds doesn't use phmo, it only uses it for dead body ragdoll which seems like wasn't finished by bungie since ragdoll physics sucks...
Anyway if you really want to make a big world just start with a flat world
Anyway if you really want to make a big world just start with a flat world

- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Its not that it's not finished, its that ragdols that intact with more objects for a longer time will cause more lag.
- JacksonCougar
- Huurcat
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Re: Official Halo 2 Modeling and Rendering Thread
The truth of the matter is we do not know what was finished and what was shipped in a state of incompleteness.
- neodos
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Re: Official Halo 2 Modeling and Rendering Thread
Gjsdeath i enabled ragdoll after death on phmo and it just sucks the ragdoll doesn't work fine with bsp nor objects or vehicles it sucks the arms and legs even head just go each through others doing impossible things like if he just jump from the top of the halo to the other side to break his bones so that's definetly not fine that's why there's death animations(just a few that sucks...)
And Jackson yes but i just have an answer to that: fail anyway.
And Jackson yes but i just have an answer to that: fail anyway.
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
If you slow down time when a ragdol hits the ground, it's arms and legs go crazy, but you don't notice in default game speed.
And I really think the ragdols are ok, there not the best, but there better then halo1 dead bodies... pretty sure they where just animations with some basic collision detection(?).
If so, I would like to know how to do this, I'll also post a video of my findings.
And I really think the ragdols are ok, there not the best, but there better then halo1 dead bodies... pretty sure they where just animations with some basic collision detection(?).
Does that mean it had full phmo on death? as in, vehicles and objects could interact with it?neodos wrote:i enabled ragdoll after death on phmo
If so, I would like to know how to do this, I'll also post a video of my findings.
- Grimdoomer
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Re: Official Halo 2 Modeling and Rendering Thread
Well not many people know, but the game was coded so that a map could have up to 8 BSPs. So tomaro when I hopefully get windows on my ipod's hdd, I'll continue working on my xbox app. I just feel very sick to my stomach right now.
Don't snort the magic, we need it for the network.
- JacksonCougar
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- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Very little custom on this model, mainly because I wanted to keep it's animations, so the gun is just going to be an attachment. This is going to be for my ADT.

Gun alone;

I'll work more on a gun model later, not sure what it should look like... and can't make it too big.

Gun alone;

I'll work more on a gun model later, not sure what it should look like... and can't make it too big.
- Zieon Eslador
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Re: Official Halo 2 Modeling and Rendering Thread
To keep animations just fine add an attachment to be the gun.
Ohh.
I lost mah deletin privileges...
Ohh.

I lost mah deletin privileges...
Last edited by Zieon Eslador on Wed Dec 24, 2008 1:56 am, edited 1 time in total.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Gjsdeath wrote:Very little custom on this model, mainly because I wanted to keep it's animations, so the gun is just going to be an attachment. [...]
- Gary
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Re: Official Halo 2 Modeling and Rendering Thread
Zieon Eslador wrote: Ohh.![]()
I lost mah deletin privileges...

And here's the gibs/garbage.

Fan_Gib Main_gib Bottom_gib
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Re: Official Halo 2 Modeling and Rendering Thread
How many polys are in that?
We are the last stand.
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