[Project] Christmas In The Park [Working Title]
- Remnant Samurai
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[Project] Christmas In The Park [Working Title]
Okay had an idea big surprise it's a Christmas themed mod.
This is remnant's chance to all pull together and create a mod together each putting in something.
I was thinking Cougulation but you guy's might not like that but I have idea's for it.
Seeing over the past few weeks/month I have seen some people discoveries.
Like for example Click16 did that MC with the christmas hat:
We could use that for the player models on our map.
I was also thinking to reskin it too be more "christmasy" like snow on the ground, trees with snow, mistletoe hanging from the bases, Christmas lights on the bases (don't know how to do that), Killer death candy canes, snow ball pick up's (Ogrish can do this I think?), and more thing's the experienced modder's can do like Xzodia and Needos and Cougar (if he's not busy) and possibly Dark.
So I am requesting that our small community pull together and make the most epic Christmas mod to show up Halomods
So we have our list of thing's to do below:
■ Skinning the map to be snowy and "Christmasy"
■ Modelling the killer candy canes and Snowballs.
■ Modelling the mistletoe to dangle from the bases.
■ Create christmas lights that go around the bases (model prehaps?)
■ Snow Tires on the Warthog.
■ Christmas hats on player model's.
■ Possible snow ball gun's (I think Doorm4n did this on Ski Resort?)
■ Christmas music?
■ Christmas themed HUD
■ Snow falling
So let's to get together and make this
This is remnant's chance to all pull together and create a mod together each putting in something.
I was thinking Cougulation but you guy's might not like that but I have idea's for it.
Seeing over the past few weeks/month I have seen some people discoveries.
Like for example Click16 did that MC with the christmas hat:
We could use that for the player models on our map.
I was also thinking to reskin it too be more "christmasy" like snow on the ground, trees with snow, mistletoe hanging from the bases, Christmas lights on the bases (don't know how to do that), Killer death candy canes, snow ball pick up's (Ogrish can do this I think?), and more thing's the experienced modder's can do like Xzodia and Needos and Cougar (if he's not busy) and possibly Dark.
So I am requesting that our small community pull together and make the most epic Christmas mod to show up Halomods
So we have our list of thing's to do below:
■ Skinning the map to be snowy and "Christmasy"
■ Modelling the killer candy canes and Snowballs.
■ Modelling the mistletoe to dangle from the bases.
■ Create christmas lights that go around the bases (model prehaps?)
■ Snow Tires on the Warthog.
■ Christmas hats on player model's.
■ Possible snow ball gun's (I think Doorm4n did this on Ski Resort?)
■ Christmas music?
■ Christmas themed HUD
■ Snow falling
So let's to get together and make this
Last edited by Remnant Samurai on Fri Dec 12, 2008 3:13 am, edited 1 time in total.
- XZodia
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Re: [Project] Christmas In The Park [Working Title]
I may or may not have time to contribute to this but for "Snow Tires on the Warthog." you can use my hog with the tank treads if you like.
- neodos
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Re: [Project] Christmas In The Park [Working Title]
If we make this we have to play it all together over XBC or Xlink ^^
- Gary
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Re: [Project] Christmas In The Park [Working Title]
I'll help, maybe the bomb or flag will be a gift rapped present
Why so mean?neodos wrote:If we make this we have to play it all together over XBC or Xlink ^^
- OwnZ joO
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Re: [Project] Christmas In The Park [Working Title]
Why so serious?
- neodos
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Re: [Project] Christmas In The Park [Working Title]
Sorry what does "Why so mean?" mean? xD
- OwnZ joO
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Re: [Project] Christmas In The Park [Working Title]
I think he misunderstood what you were saying.
He was asking why you were being so harsh or hateful.
Doesn't really make sense to me.
He was asking why you were being so harsh or hateful.
Doesn't really make sense to me.
- Gary
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Re: [Project] Christmas In The Park [Working Title]
It was a joke, I can't go online without major lag.
I can't play any online games with 900+ ping and a 30kbps upload speed.
And for the lights, do we need these to light up? or can I just make the model?
If you want them to light up, the best way would model it light bulb by light bulb, more time and effort needed mainly to place them.
I can't play any online games with 900+ ping and a 30kbps upload speed.
And for the lights, do we need these to light up? or can I just make the model?
If you want them to light up, the best way would model it light bulb by light bulb, more time and effort needed mainly to place them.
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
I actually had ideas on how exactly how to have animated Christmas lights but I put it off cause I wanted a PMI with shader grounp injection.Gjsdeath wrote:It was a joke, I can't go online without major lag.
I can't play any online games with 900+ ping and a 30kbps upload speed.
And for the lights, do we need these to light up? or can I just make the model?
If you want them to light up, the best way would model it light bulb by light bulb, more time and effort needed mainly to place them.
I can still do it it just means more tags to make, one set to a shader....and there are like 3 shaders.
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- Remnant Samurai
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Re: [Project] Christmas In The Park [Working Title]
So we have people helping?
- Zieon Eslador
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Re: [Project] Christmas In The Park [Working Title]
I can help with the things no one seems to be working on right now, which is what exactly? We need a list and a deadline early on so it doesn't fall apart like just about everything else.
I know! I'll skin the sky. Does Halomods have a tut to make animated bitmaps?
I know! I'll skin the sky. Does Halomods have a tut to make animated bitmaps?
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
No but what did you have in mind. I may be able to assist in that.Zieon Eslador wrote:Does Halomods have a tut to make animated bitmaps?
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Zieon Eslador
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Re: [Project] Christmas In The Park [Working Title]
I was thinking of making a huge picture of clouds that I would 'cut up' and have scroll across the sky, like your average stratus cloud would. *If that made no sense I'll have to make an example.DemonicSandwich wrote:No but what did you have in mind. I may be able to assist in that.Zieon Eslador wrote:Does Halomods have a tut to make animated bitmaps?
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
Not much sence but no matter. You get a shader that uses multiple submaps. For example the decal on the packing crate.Zieon Eslador wrote:I was thinking of making a huge picture of clouds that I would 'cut up' and have scroll across the sky, like your average stratus cloud would. *If that made no sense I'll have to make an example.
You go down to its function reflexive, you'll see a SID with "random_constant" in it, just null that and the shader will play through the bitmaps.
Then you find a bitmap of the general size you want, open it in the chunk cloner, and add as many submap chunks as you need and use CH2R to inject into each submap.
Link this back to the shader and it shall play like a GIF.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Zieon Eslador
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Re: [Project] Christmas In The Park [Working Title]
Thanks, that actually sounds fairly easy. What map will we be using and where can I find a reliable link for CH2R?DemonicSandwich wrote:Not much sence but no matter. You get a shader that uses multiple submaps. For example the decal on the packing crate.
You go down to its function reflexive, you'll see a SID with "random_constant" in it, just null that and the shader will play through the bitmaps.
Then you find a bitmap of the general size you want, open it in the chunk cloner, and add as many submap chunks as you need and use CH2R to inject into each submap.
Link this back to the shader and it shall play like a GIF.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
I also forgot to say to duplicate the bitmap so each sub has it's own raw, then inject with CH2R.Zieon Eslador wrote:Thanks, that actually sounds fairly easy. What map will we be using and where can I find a reliable link for CH2R?
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Gary
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Re: [Project] Christmas In The Park [Working Title]
I was wondering how to do that, thanks!
And we have very little time to do this mod...
And we have very little time to do this mod...
- Ogrish
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Re: [Project] Christmas In The Park [Working Title]
not tring to say your wrong, DS but CH2r extracts but does not inject.
Dot halo does fine, like for the damn grass thats always glowing in darker mods, that bitm can be injected with dot halo. (DTX 3)
P.S. I started skining a snowy coag.
Dot halo does fine, like for the damn grass thats always glowing in darker mods, that bitm can be injected with dot halo. (DTX 3)
P.S. I started skining a snowy coag.
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
CH2R has two bitmap editors. The one that come up normally was never finished so you have to choose the old editor.Ogrish wrote:not tring to say your wrong, DS but CH2r extracts but does not inject.
Dot halo does fine, like for the damn grass thats always glowing in darker mods, that bitm can be injected with dot halo. (DTX 3)
P.S. I started skining a snowy coag.
However if you can inject into submaps with DotHalo and it doesn't eat your map...then DotHalo would be a better choice.
And if both fail you can just use Entity's meta editor to swap the raw offsets to inject into each one. But this way is by far the longest way to go.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Ogrish
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Re: [Project] Christmas In The Park [Working Title]
schooled me! i didnt know about the old one
- Remnant Samurai
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Re: [Project] Christmas In The Park [Working Title]
How about this Deadline Xmas Day?
And everyone should post up there progress. But how can we put it all together we might need someone to do it? Or a program that compiles all the modded stuff from different versions of the map into one? (sounds impossible to me)
And everyone should post up there progress. But how can we put it all together we might need someone to do it? Or a program that compiles all the modded stuff from different versions of the map into one? (sounds impossible to me)
- Zieon Eslador
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Re: [Project] Christmas In The Park [Working Title]
Just save the meta and build all the .info's into one map with entity.RaZoR73 wrote:How about this Deadline Xmas Day?
And everyone should post up there progress. But how can we put it all together we might need someone to do it? Or a program that compiles all the modded stuff from different versions of the map into one? (sounds impossible to me)
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- NotZachary82
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Re: [Project] Christmas In The Park [Working Title]
Perhaps not coagulation, but a smaller map, one that isn't so open.
How about snowy burial mounds? With lawts of trees and stuff.
@Razor: DeToX's .info joiner will work fine i think it was 'tax ...
How about snowy burial mounds? With lawts of trees and stuff.
@Razor: DeToX's .info joiner will work fine i think it was 'tax ...
- Remnant Samurai
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Re: [Project] Christmas In The Park [Working Title]
I said coagulation because I was thinking of the title 'Christmas In The Park' cause Coag has trees already but the community can decide what map we also need someone to do the snow falling.
Also reply to what part you are doing and I will update OP
EDIT: @ Xzodia can you please get your snow hog and put it in
Also reply to what part you are doing and I will update OP
EDIT: @ Xzodia can you please get your snow hog and put it in
- DemonicSandwich
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Re: [Project] Christmas In The Park [Working Title]
Don't send each other tags. The last thing this project needs is corrupt meta from transferring across different plugins.
Instead just make a patch and send that. That why the one who receives it will save and build the tags with the same Entity, plugins, and PC.
Instead just make a patch and send that. That why the one who receives it will save and build the tags with the same Entity, plugins, and PC.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"