Function Research
- JacksonCougar
- Huurcat
- Posts: 2460
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- Location: Somewhere in Canada
Function Research
Active Shaders Function Research
MBMBMB...
Active Shaders Colour Research
If you want to help me with this either IM me right away, or wait until I post some more info.
Info: Shader Effects Reflexive Breakdown
1:: Each one of these can affect something else. Basically each is a separate "effect".
2:: The SID that the effect responds to.
3:: Not sure yet
4:: Time it takes to "loop" through the effect.
5:: These are where the magic happens; I will call these "bytes" in my posts.
6:: The value stored in the "byte". This could be an BGR (Halo RGB) value, or something else.
Stage One: Gather Raw Data
For this part of the research I will be gathering some information on the "Shader Effects" reflexive of the shader tag. Only some shaders will have this reflexive.
Signs of Success:
http://forums.remnantmods.com/gallery/i ... ?pic_id=13
http://forums.remnantmods.com/gallery/i ... ?pic_id=14
http://forums.remnantmods.com/gallery/i ... ?pic_id=15
http://forums.remnantmods.com/gallery/i ... ?pic_id=16
http://forums.remnantmods.com/gallery/i ... ?pic_id=17
Data Table Template: HUD Colour
Coming in a bit; just need to refresh myself on the finding method. Simple hint: its the same as Shader Effects Colour, and IS a shader effect ... Read these posts and apply the knowledge and you'll get it.
Finished Tables:
MBMBMB...
Active Shaders Colour Research
If you want to help me with this either IM me right away, or wait until I post some more info.
Info: Shader Effects Reflexive Breakdown
1:: Each one of these can affect something else. Basically each is a separate "effect".
2:: The SID that the effect responds to.
3:: Not sure yet
4:: Time it takes to "loop" through the effect.
5:: These are where the magic happens; I will call these "bytes" in my posts.
6:: The value stored in the "byte". This could be an BGR (Halo RGB) value, or something else.
Stage One: Gather Raw Data
For this part of the research I will be gathering some information on the "Shader Effects" reflexive of the shader tag. Only some shaders will have this reflexive.
Signs of Success:
http://forums.remnantmods.com/gallery/i ... ?pic_id=13
http://forums.remnantmods.com/gallery/i ... ?pic_id=14
http://forums.remnantmods.com/gallery/i ... ?pic_id=15
http://forums.remnantmods.com/gallery/i ... ?pic_id=16
http://forums.remnantmods.com/gallery/i ... ?pic_id=17
Data Table Template: HUD Colour
Coming in a bit; just need to refresh myself on the finding method. Simple hint: its the same as Shader Effects Colour, and IS a shader effect ... Read these posts and apply the knowledge and you'll get it.
Finished Tables:
- Attachments
-
- SHADER_EFFECTS_TEMP.png
- (1.92 KiB) Downloaded 341 times
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- plasma_blade_bottom.txt
- (7.9 KiB) Downloaded 309 times
-
- warthog_speedo.txt
- (613 Bytes) Downloaded 277 times
-
- warthog_scanner.txt
- (991 Bytes) Downloaded 276 times
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- edlite_honor_armour.txt
- (458 Bytes) Downloaded 290 times
- Grimdoomer
- Admin
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Active Shaders Colour Research
Nice! ill try to test some out later this week.
Don't snort the magic, we need it for the network.
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Active Shaders Colour Research
I see no thanks for helpin >_>
- JacksonCougar
- Huurcat
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Active Shaders Colour Research
THANK YOU FOR HELPING TELLING ME WHAT ORDER THE COLOURS WOULD BE IN AND WUTNOT; ALSO THANKS TO DEMONIC FOR SIMILAR HELP!
k, k?
k, k?
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- DemonicSandwich
- Trollwich
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Active Shaders Colour Research
lul, for telling you where everything is...JacksonCougar wrote:ALSO THANKS TO DEMONIC FOR SIMILAR HELP!
k, k?
The reflexive words somewhat like the color reflexive in the effect tag.
Code: Select all
1 --- 32 ---- ?
Like the [effe] tag, 32= changes 16= doesn't change.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- JacksonCougar
- Huurcat
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Function Research
What do you mean "if the shader changes"? It's worth noting that the "32" byte seems to appear on the chunks with colour bytes...DemonicSandwich wrote:lul, for telling you where everything is...JacksonCougar wrote:ALSO THANKS TO DEMONIC FOR SIMILAR HELP!
k, k?
The reflexive words somewhat like the color reflexive in the effect tag.
Most likely determined weather or not the shader changes.Code: Select all
1 --- 32 ---- ?
Like the [effe] tag, 32= changes 16= doesn't change.
Majority of colour is on bytes 4,5,6 and 16,17,18. Some may be on other bytes as well; still early in my research.
- DemonicSandwich
- Trollwich
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Function Research
Look into the color reflexive of [effe] tag, its "color" reflexive appears to work very closely to the "Shader Effects" in color-based shaders.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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Function Research
Theres 2 color reflexes in an effect the other don't have relfexs so they appear the color that the bitmap of the prt3 uses.DemonicSandwich wrote:Look into the color reflexive of [effe] tag, its "color" reflexive appears to work very closely to the "Shader Effects" in color-based shaders.
- ((N8))
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Function Research
Jackson, why doesn't the sword look the same in the game...or did you change it? Cuz the one you posted on here looks kooler, and I sure don't like the pink...
- JacksonCougar
- Huurcat
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Function Research
Because the picture here only shows a change to two of the swords illumination colours; the one I showed you had all four changed; it also had too much illumination in the inner part of the sword so it drowned out the cooler outer illumination.
- Click16
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Function Research
i still am working on changing the HUD color but i dont know what color value it is...
Any1 want to help??
Any1 want to help??
- Click16
- Posts: 1941
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Function Research
The color values are (this is an example)
_________________________________
Function
0:
SID hud_elite input
SID input?
Float 1 function looping time (seconds)
_______________________________
Function Values
0: (color blue)
1: (color green)
2: (color red)
byte 0 Data (1-255)
_________________________________
is that the color order (B,G,R)
_________________________________
Function
0:
SID hud_elite input
SID input?
Float 1 function looping time (seconds)
_______________________________
Function Values
0: (color blue)
1: (color green)
2: (color red)
byte 0 Data (1-255)
_________________________________
is that the color order (B,G,R)
- Grimdoomer
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Function Research
No that would Be R, G, B, AlphaClick16 wrote:The color values are (this is an example)
Function Values
0: (color blue)
1: (color green)
2: (color red)
byte 0 Data (1-255)
_________________________________
is that the color order (B,G,R)
Don't snort the magic, we need it for the network.
- JacksonCougar
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- Aumaan Anubis
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- Click16
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Function Research
thanx!
i have a function table almost filled out i will give it to you when its done but the layout of mine is different the one you posted i don't understand! here is mine its not done it is the widgit_gradient_flash.
well... here you go
Click16
i have a function table almost filled out i will give it to you when its done but the layout of mine is different the one you posted i don't understand! here is mine its not done it is the widgit_gradient_flash.
well... here you go
Click16
- Attachments
-
- wiget_gradient_flash.txt
- my layout is different you can make it the layout of the downloads if you want then post it! thanx!
- (887 Bytes) Downloaded 282 times
- Click16
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Function Research
is there an alpha???JacksonCougar wrote:Colours are in B,G,R
because it fits perfectly b,g,r,a (4x5=20) 19+0=20 so thats where the 20 came from!
when you go Blue Green Red you get a remainder of 2???
am i an idiot for not taking notice of the alpha or there isnt an alpha idk anyone want to experiment???!!!
- JacksonCougar
- Huurcat
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Function Research
No alpha as far as I could tell...
Lower numbers make "clearer" colours...
Lower numbers make "clearer" colours...
- DemonicSandwich
- Trollwich
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Function Research
Jackson and I found some interesting things while investigating the conveyor shaders...
If any of you want to see something funny, get a copy of Colossus or Elongation.
Goto the maps respective conveyor belt shader.
scenarios\shaders\multi\colossus\conveyor_belt_pro in Colossus
scenarios\shaders\multi\elongation\elongation_conveyor_pro in Elongation
Goto the Shader Effects reflexive like that in the top post, change the Effect Duration to a smaller number.
Turns out that not only do [sbsp] use moving collision mesh but the shader applied to the conveyors location controls the velocity of the moving mesh.
That way the moving mesh stays in sync with its bitmap.
If any of you want to see something funny, get a copy of Colossus or Elongation.
Goto the maps respective conveyor belt shader.
scenarios\shaders\multi\colossus\conveyor_belt_pro in Colossus
scenarios\shaders\multi\elongation\elongation_conveyor_pro in Elongation
Goto the Shader Effects reflexive like that in the top post, change the Effect Duration to a smaller number.
Turns out that not only do [sbsp] use moving collision mesh but the shader applied to the conveyors location controls the velocity of the moving mesh.
That way the moving mesh stays in sync with its bitmap.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Click16
- Posts: 1941
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- Location: United States
Function Research
i figured out HUD!!!!!!!
Believe it or not i figured it out!!!
want proof click on the halomods link! (my download attachment wasn't correct i will fix it!)
here is the link:http://forums.halomods.com/viewtopic.ph ... 038#754038
at the bottom of the function values for the wigit_gradient_flash there are these numbers: 16(blue),17(green),18(red),19(alpha)
that is the elite the masterchief is somewhere in the middle of the list i didn't look into the MC yet!
i will have a function table for you soon Jackson Cougar!
(unless you want to do it yourself!)
Click16
Believe it or not i figured it out!!!
want proof click on the halomods link! (my download attachment wasn't correct i will fix it!)
here is the link:http://forums.halomods.com/viewtopic.ph ... 038#754038
at the bottom of the function values for the wigit_gradient_flash there are these numbers: 16(blue),17(green),18(red),19(alpha)
that is the elite the masterchief is somewhere in the middle of the list i didn't look into the MC yet!
i will have a function table for you soon Jackson Cougar!
(unless you want to do it yourself!)
Click16
- JacksonCougar
- Huurcat
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Function Research
Thats nice; I found this a while ago... In fact wasn't it you who I told how to do this?
Anyways... cool I guess.
Anyways... cool I guess.
- Click16
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- Location: United States
Function Research
couldn't have done it without you cougar!!! you told me the basics but i figured out the rest!JacksonCougar wrote:Thats nice; I found this a while ago... In fact wasn't it you who I told how to do this?
Anyways... cool I guess.
Thanks for the positive comments!!!
Click16 (i like the Mr.green smilie: ! LOL!)
- NotZachary82
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Function Research
you like exclamation points, dont you.Click16 wrote:couldn't have done it without you cougar!!! you told me the basics but i figured out the rest!JacksonCougar wrote:Thats nice; I found this a while ago... In fact wasn't it you who I told how to do this?
Anyways... cool I guess.
Thanks for the positive comments!!!
Click16 (i like the Mr.green smilie: ! LOL!)
and i thought this was figured out already.
EDIT: DeToX says so too, so i suppose i could be right.
- Click16
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- Location: United States
Function Research
completed widget gradient flash table! here you go!
- Attachments
-
- widget_gradient_flash.txt
- The HUD colors!
- (1.84 KiB) Downloaded 304 times