![:] :]](./images/smilies/th_16x16smileyspecialed3ah-1.gif)
Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
The download link is dead.
And what have you guys added since this release?

- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
how can the download be dead.. oh I never updated it, lawl files.remnantmods.com/soffish_beta, mkay
-
- Posts: 338
- Joined: Sat Sep 06, 2008 2:36 am
- Location: Mexico
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Exception error:
Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
This error happens when you select a multiplayer object in tags windows (objects/weapons/multiplayer/[object]/[object]
Exception Text:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Full Version:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Project
Assembly Version: 1.0.0.1
Win32 Version: 1.0.0.1
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/Project.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.2.3169.37111
Win32 Version: 2.2.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
This error happens when you select a multiplayer object in tags windows (objects/weapons/multiplayer/[object]/[object]
Exception Text:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Full Version:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'Soffish.Enum' to type 'Soffish.Value'.
at Soffish.Forms.ReflexiveControl.ReloadControls(XmlReader xr)
at Soffish.PluginReader.Update(Map map, Panel MetaEditorControls, Int32 width)
at Soffish.MapForm.BeginLoadMetaEditor()
at Soffish.HaloMap.TreeView_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Project
Assembly Version: 1.0.0.1
Win32 Version: 1.0.0.1
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/Project.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 2.2.3169.37111
Win32 Version: 2.2.0.0
CodeBase: file:///C:/Documents%20and%20Settings/xXF3RcHoXx/Mis%20documentos/Release/WeifenLuo.WinFormsUI.Docking.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Mehz, no. At least not in the conventional manner.
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
If I may ask, any updates?
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Jackson has probably been busy with school. Like I have been.NotZachary82 wrote:If I may ask, any updates?

- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Me too, but I figured why not ask?
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
What have you been working on?JacksonCougar wrote:Nada
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
JacksonCougar wrote:Evolving wings

Don't snort the magic, we need it for the network.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
- ((N8))
- Posts: 169
- Joined: Sat Jan 19, 2008 12:55 am
- Location: Calgary
- Contact:
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Oh Mah Gawd!
I saw fish!
:p
seems like this is gunna be a
pretty nice app Jackson
oh, and I think I'm coming over
tomorrow so we can make sure
we know all that math shit :p
A.K.A. actually DO the homework
I saw fish!
:p
seems like this is gunna be a
pretty nice app Jackson

oh, and I think I'm coming over
tomorrow so we can make sure
we know all that math shit :p
A.K.A. actually DO the homework

- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
No, I have people coming over or something, and I have to clean my room and do other shit.
-
- Posts: 338
- Joined: Sat Sep 06, 2008 2:36 am
- Location: Mexico
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Bump.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- socrates
- Posts: 565
- Joined: Tue May 27, 2008 9:22 pm
- Location: Oklahoma
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
I didn't see many ideas so I thought i might throw one out there...JacksonCougar wrote:...We have some ideas of our own, but we would also like to hear what you think the perfect way would be for an application to layout its controls so that you, the modders, can best do your jobs, modding...

maybe? I did like the tags on the right, with map info/pic on left and then have tabs instead of entities drop down list. also if a bitmap tag were to be opened maybe a pop-up or a side menu/tab would appear with inject/extract features, or hell even a pre-set 'send to editor' option... send it right to PS or another pre-set editor from a temp folder...
for model resizing or stretching how about a 3-d view option to the side of meta editor? possibly with an optional object to scale to? idk that might be a little 'out there'
just me trying to think of ways this could be easier to use/benefit more..
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Why isn't this done yet.
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
I dunno, needs a bit of work and I have a bunch of things on the go right now.
- JacksonCougar
- Huurcat
- Posts: 2460
- Joined: Thu Dec 06, 2007 11:30 pm
- Location: Somewhere in Canada
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thread
Unified the map loading process into a single method.
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Soffish Halo 2 Content Editor :: Open Beta :: Topic Thre
Anything else? This project is starting to turn into Prometheus. 
