Model Varient and Permutation Issues
Posted: Mon Jun 25, 2018 7:53 am
I'm trying to get permutations to work on a model. I cannot get them to work right. I think I'm missing something simple but can't figure it out. I have 6 LODs. LOD 0 works fine. It renders the correct model in game and switches to the destroyed model when damaged. The other 5 LODs randomly select a permutation, and do not respond to damage.
Here's a screenshot:
The "hull" is rendered correctly. The "glass" is randomly switching between the "base" permutation and "destroyed" each time it spawns. The derpy polygon on the bottom is the destroyed state for the glass and wheels.
Here's how my tags are setup:
Mode:
LODs: 6 (0-5)
- Permutations: 2 (0-1)
Parts: 8 (0-7)
Bones: 1
HLMT:
Variants: 1
- Regions: 6 (0-5)
Model Variations: 6 (0-5)
- Permutation: 2 (0-1)
LOD Index and Permutation Index are set properly.
Here's a screenshot:
The "hull" is rendered correctly. The "glass" is randomly switching between the "base" permutation and "destroyed" each time it spawns. The derpy polygon on the bottom is the destroyed state for the glass and wheels.
Here's how my tags are setup:
Mode:
LODs: 6 (0-5)
- Permutations: 2 (0-1)
Parts: 8 (0-7)
Bones: 1
HLMT:
Variants: 1
- Regions: 6 (0-5)
Model Variations: 6 (0-5)
- Permutation: 2 (0-1)
LOD Index and Permutation Index are set properly.