After the first one, people wanted more. The first thing I did was get a softmod to allow us to use the 2 last maps, which weren't on 2 of the original Xboxes I own. I realized though, that I could also mod Halo.
I had made a list a while back of what I'd consider 'the perfect balance' of Halo, taking cues from Halo 1, 2 and 3. Just kinda for fun. Now I am thinking about trying to make this happen. I was curious if this is feasable at all, here's my list:
Code: Select all
Weapons:
Weapon: Battle Rifle
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: This would be just as it is in Halo 2, no changes.
Weapon: Magnum
Core Balance: Halo 3
Dual Wield: Yes
One Handed: More sticky Aim
Two Handed: Less sticky Aim
Notes: As mentioned above, would behave the same as Halo 3 when dual wielded, but would have more sticky aim when single wielded.
Weapon: SMG
Core Balance: Halo 3
Dual Wield: Yes
One Handed: Slightly More Acurate
Two Handed: Slightly Less Acurate
Notes: Would be very similar to Halo 3 SMGs, with only the minor above changes
Weapon: Rocket Launcher
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: Halo 2 standard
Weapon: Shotgun
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: Halo 3 Shotgun, with the 12 shot magazine of Halo 2
Weapon: Sniper Rifle
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: Stock Halo 2
Weapon: Energy Sword
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: It would function just like the Halo 2 sword, with the only difference being the weapon charge from Halo 3 included as an option, defaulted to on.
Weapon: Plasma Pistol
Core Balance: Halo 2
Dual Wield: Yes
One Handed: Would fire more like Halo 1's Plasma Pistol(Quicker, more damage), with single shots homing a lot more, and a slight stun effect. Charge up attack homing would be reduced.
Two Handed: Stock Halo 2 Plasma Pistol
Notes: The reason for these changes would give the pistol by itself a use, and not be reduced to a side weapon for annoying combos, on the flip side, the longer switch weapon time, and having to potentially drop the weapon between charges would make it less annoying as a noob combo weapon.
Weapon: Plasma Rifle
Core Balance: Halo 2
Dual Wield: Yes
One Handed: Would work more like the Halo 1 Plasma Rifle, with a harsh stun effect.
Two Handed: Would work like the Halo 2 Plasma Rifle, and work really well as a dual wield weapon.
Notes: The reason for the changes would make the rifle much better as a stand alone weapon, when not dual wielding.
Weapon: Needler
Core Balance: Halo 3
Dual Wield: Yes
One Handed: This would act just like the Halo 3 Needler, no changes
Two Handed: This would act like the Halo 2 needler, but with a small damage increase, and slightly better homing.
Notes: Another change to increase the usefulness of a weapon that wasn't very good on it's own.
Weapon: Covenant Sniper
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: It would be changed to be slightly less sticky aim for longer range sniping, but would be a bit easier to no scope with, making it stand out from the Halo 2 version of the weapon, and giving it it's own place in the balance of the sandbox.
Weapon: Carbine
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: The only change made here would be to make it able to carry a little more ammo.
Weapon: Brute Shot
Core Balance: Halo 2
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: For normal firing it would be essentially the same, but as an alternate secondary fire, you could hold down the trigger, which would have the grenade not explode until you release the trigger, which could be timed for explosions on contact with some skill. This would do more damage, at the cost of speed.
Weapon: Spartan Laser
Core Balance: Halo 3
Dual Wield: No
One Handed: N/A
Two Handed: N/A
Notes: Stock Halo 3
Weapon: Frag Grenade
Core Balance: Halo 2
Dual Wield: N/A
One Handed: N/A
Two Handed: N/A
Notes: Stock Halo 2
Weapon: Plasma Grenade
Core Balance: Halo 2
Dual Wield: N/A
One Handed: N/A
Two Handed: N/A
Notes: Stock Halo 2
Vehicles:
Vehicle: Standard Warthog
Core Balance: Halo 2
Notes: Make it easier to reload without getting out of vehicle for the passenger seat.
Vehicle: Gauss Warthog
Core Balance: Halo 2
Notes: Same as normal warthog
Vehicle: Scorpion
Core Balance: Halo 2
Notes: First change would be to switch the machine gun with the machine gun from the Halo 1 tank. Second change would be to make the driver able to be sniped without having to be boarded first. Added second seat could fire a machine gun closer to the Halo 3 machine gun, but only in 270º or so.
Vehicle: Ghost
Core Balance: Halo 2
Notes: Stock Halo 2
Vehicle: Banshee
Core Balance: Halo 2
Notes: Stock Halo 2
Vehicle: Wraith
Core Balance: Halo 2
Notes: Added second seat from Halo 3, for covenant machine guns.
Vehicle: Stationary Human Turret
Core Balance: Halo 2
Notes: No changes here
Vehicle: Stationary Covenant Turret
Core Balance: Halo 3
Notes: This would work similarly to the detachable turret from Halo 3.
Question Marks:
Third person carried weapons
Mauler
Silenced SMG
Thanks