Underwater fog research
Posted: Tue May 13, 2014 8:18 pm
So, XZodia and me were messing with some values and we finally figured out how does underwater fog works:
It is contained within offset 116 inside the BSP tag, if you got a mapped out plugin, it would be "Fog Planes" reflexive, it actually is just a plane, it starts out somewhere and then goes in infinitely.ijkd values define the origin.
It is also linked to a [fog ] tag (a [fpch] would not work) in the scenario.
This is the fog plane (raised water up so you can actually see it)

This is fog plane, raised up: (edited thickness so you can actually see through it)

Raised fog plane plus water (still edited thickness):

Water with fog from above:

So what's next? Import it to another map and make it spawn (already trying)
Sweet shit, huh?
Credits to:
Xzodia - Plugin + Research (+ he edited H2Guerilla to include Fog Planes, check out DL's)
Me: Research? (more like random scattered speculations and clues) and testing
Click16: Abide (poked [fog] and [sbsp] with his app
It is contained within offset 116 inside the BSP tag, if you got a mapped out plugin, it would be "Fog Planes" reflexive, it actually is just a plane, it starts out somewhere and then goes in infinitely.ijkd values define the origin.
It is also linked to a [fog ] tag (a [fpch] would not work) in the scenario.
This is the fog plane (raised water up so you can actually see it)

This is fog plane, raised up: (edited thickness so you can actually see through it)

Raised fog plane plus water (still edited thickness):

Water with fog from above:

So what's next? Import it to another map and make it spawn (already trying)
Sweet shit, huh?
Credits to:
Xzodia - Plugin + Research (+ he edited H2Guerilla to include Fog Planes, check out DL's)
Me: Research? (more like random scattered speculations and clues) and testing
Click16: Abide (poked [fog] and [sbsp] with his app