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Looking through animations?

Posted: Sat Oct 19, 2013 10:54 pm
by nullen
Is there a way to view a model's jmad animations via a modelling program of some sort?

Re: Looking through animations?

Posted: Sun Oct 20, 2013 12:26 am
by Click16
Right now, it's not possible.

Re: Looking through animations?

Posted: Sun Oct 20, 2013 5:16 pm
by nullen
Is there a way to swap the idle animation with something else, at least?

Re: Looking through animations?

Posted: Sun Oct 20, 2013 8:46 pm
by Click16
I haven't done work with animations at all really, however I know that there are some that have had success in swapping/changing some animations. I am not quite sure how it's done but, but something like that is possible.

Re: Looking through animations?

Posted: Mon Oct 21, 2013 1:39 am
by xxpenguinxx
There is a video tutorial but the link is currently broken:
viewtopic.php?f=12&t=1139

I'm not sure if this is the V2 video but I uploaded it here:
http://www.mediafire.com/?3t0rkpvk9vb393a

Re: Looking through animations?

Posted: Thu Oct 24, 2013 4:47 pm
by CaptainPoopface
Swapping animations is somewhat straightforward, although there are many pitfalls. Whatever animation you choose will loop continuously while the biped is idle, so changing the 3 P animation will probably look strange. Or do you only care about FP? Can you tell us more about what you're trying to accomplish?

Demonic Sandwich was the manwich for animations, but he has resolutely resisted my pleas to return. Someone here can probably help though. I had to do some animation stuff for my button mashing mod and my power up mod, using tricks DS concocted.