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Overshield power up duration
Posted: Sun Oct 07, 2012 1:01 pm
by CaptainPoopface
Has anyone been able to change the duration of the overshield power up? I have adjusted the value in the eqip tag, which works for active camo but apparently not for shields. I'm looking for something like 5 to 10 seconds. I'm afraid I will have to hack it, which I would much rather not do.
Re: Overshield power up duration
Posted: Tue Oct 09, 2012 8:52 pm
by DoorM4n
And you're just saying you want the overshield to be a short amount of time--like degenerate faster? (because 5-10 seconds seems much slower than the normal overshield)
Re: Overshield power up duration
Posted: Tue Oct 09, 2012 10:11 pm
by CaptainPoopface
Yeah, I want it to go from full over shields to no over shields in 5 seconds. By default, it's about a minute. I have scoured the plugins and can't find the overshield amount or duration. I'll probably have to do something dirty or just give up.
Re: Overshield power up duration
Posted: Thu Oct 11, 2012 2:34 pm
by DoorM4n
Oh okay, well I don't think I've seen anything like that before. My first reaction, though, is to check the matg tag or multiplayer globals. I'll check it out when I get the chance.
Re: Overshield power up duration
Posted: Sat Oct 13, 2012 12:16 pm
by bumlove
I don't have plugins to pour over but I'd think it would be in jpt!
Re: Overshield power up duration
Posted: Sat Oct 13, 2012 10:57 pm
by CaptainPoopface
I don't see anything in the jpt tag related to overshields. I wonder if it's in a shader function...
Re: Overshield power up duration
Posted: Sat Oct 13, 2012 11:29 pm
by XZodia
It wont be in shad, its graphics only.
Re: Overshield power up duration
Posted: Sun Oct 14, 2012 1:38 am
by CaptainPoopface
That's what I would expect, but the shader controls the speed of the conveyor belts, which always seemed bizarre to me. I'm grasping at straws at this point. I don't want it to be in the .xbe somewhere. It's not in the bipd, matg, mulg, hlmt, scnr, eqip...