*Tortuga* by DoorM4n--Update 7/9/11

Post here images related to your Halo 2 mod project.
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DoorM4n
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*Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

Welcome all,

I proudly present to you a map that is 2 months in the making with over 60 new models, 14 new weapons, and 3 completely new vehicles. The user will have a right to a boat and WILL be able to swim, but watch out for the kraken! The castle, that I have shown very little of, will be one base. The pirate ship will be the other base. Cannons will be strategically placed throughout the map, as well as the 15 new weapons. This thread is a development thread that is used to keep me interested and dedicated. This mod should be released sometime soon, but I just wanted to show you all what my final project is. Enjoy! Feel free to ask any questions you may have.

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There is much map development to continue, and it will be accomplished. Right now I am focusing on getting collision for everything and that is a slow and steady process. :)

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Update as of July 9th. Phmo and Collision is nearly perfect. It took me around 20 hours to get it done the way I liked it. :oops: Here you get a picture of the boats and more map development.

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Look for the release within the next week. :D
Last edited by DoorM4n on Sun Jul 10, 2011 12:57 am, edited 3 times in total.
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Re: *Tortuga* by DoorM4n

Post by Thrasher Alpha »

Holy shit doorm4n... can we sail the pirate ship?
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Re: *Tortuga* by DoorM4n

Post by DemonicSandwich »

Woah. This was not expected.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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Re: *Tortuga* by DoorM4n

Post by DoorM4n »

Thrasher Alpha wrote:Holy shit doorm4n... can we sail the pirate ship?

I didn't show the boat you can drive. I'll show it soon! haha

Thanks of the great comments everyone!
Last edited by DoorM4n on Thu Jul 07, 2011 5:51 pm, edited 1 time in total.
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Re: *Tortuga* by DoorM4n

Post by bumlove »

yo ho ho me hearties!

questions; how many restarts? how many times did you curse the plugins?
Last edited by bumlove on Thu Jul 07, 2011 6:12 pm, edited 1 time in total.
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Re: *Tortuga* by DoorM4n

Post by troymac1ure »

It's things like this why we hold on to H2 modding. Keep going!
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Re: *Tortuga* by DoorM4n

Post by neodos »

Awesome!
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Re: *Tortuga* by DoorM4n

Post by DoorM4n »

bumlove wrote:yo ho ho me hearties!

questions; how many restarts? how many times did you curse the plugins?

How many restarts? None so far!!! :D :D I've had many scares though, like when I find holes or I need particular chunks.
I strategically added all my meta in other maps and individually edited over 65 pieces of meta, tested them in other maps and added them to my map. I internalized all bitmaps and got everything organized, then I added all my chunks after injecting and tada!

As long as I don't need more meta in my map, which I don't think I will since I thoroughly planned this whole damn thing out in 3ds max :P , I will be fine.

Any other questions? :mrgreen:

Thanks again for the great compliments! You guys keep me motivated! :D

--------------------------
I am constantly checking UberAnalyze Tool and I have 4 holes in my map. I know that they came from the collision boxes though. I hope it doesn't affect system link. :)

--------------------------

Oh and one key thing to remember is to have a folder dedicated to your backups so that each time you do something even remotely significant, you make a back up.
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Re: *Tortuga* by DoorM4n

Post by DoorM4n »

Just finished collision! :D
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by bumlove »

Looks fucking a mazing
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

Got some more pictures for you guys!

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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by XZodia »

I never thought I'd see the day...a proper mod...
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

XZodia wrote:I never thought I'd see the day...a proper mod...
hahah, what makes a proper mod?
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by XZodia »

Well simply put, one where its immediately obvious that your not playing a normal game of halo...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

hahah, well that is much appreciated! Thanks.

I'm still working out some kinks. It will be released soon though! :D
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by OwnZ joO »

Wow, pretty cool DoorM4n
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

Hey guys, sorry for the long wait, I have been putting a lot of attention on the real world so this has been put on hold. It is almost done and expect the release soon!
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by troymac1ure »

DoorM4n wrote:Hey guys, sorry for the long wait, I have been putting a lot of attention on the real world so this has been put on hold. It is almost done and expect the release soon!
I'm right there with you. Something about non-computer life has been calling more lately.
...well, that and Black Ops...
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by DoorM4n »

Alright guys! I'm very close to releasing! I've decided to nix custom sounds for now and maybe I'll put them in later. I've been so busy lately with studying for the LSAT and preparing for school that I haven't had much time. It may be released this weekend depending on circumstances! :D :D
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Re: *Tortuga* by DoorM4n--Update 7/9/11

Post by Hondros »

This is absolutely amazing. I hope one day I can be even like, half as good as you are at this. I just recently got back into Halo2 Modding.
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