Halo 2: The Pit
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Halo 2: The Pit
For the past while now, I had the idea to remake The Pit, the multiplayer level from Halo 3. Due to the map's blockyness, it would be fairly easy to remake it with simple parallelepiped-stretching for collision, but of course, modeling must be involved, so I got started recently.
Why? Because I have nothing to do, and this project can get me back into modeling.
I made this thread mainly as a place where I can post all my progress, and if I lose things, it's all in one place ... and you can all view it. The map is in its very (emphasis on very) early stages, but I will be posting pictures of its progress.
I'll start with one pic. Later today, I'll try to complete the upper base:
(Click for high-res).
More pics to come.
... On a side note, anyone willing to help can; I need someone to help texture the pieces, and I need reference pics. I have no Halo 3 / Xbox atm, and pictures are greatly appreciated.
Thanks for your time,
NotZac.
Why? Because I have nothing to do, and this project can get me back into modeling.
I made this thread mainly as a place where I can post all my progress, and if I lose things, it's all in one place ... and you can all view it. The map is in its very (emphasis on very) early stages, but I will be posting pictures of its progress.
I'll start with one pic. Later today, I'll try to complete the upper base:
(Click for high-res).
More pics to come.
... On a side note, anyone willing to help can; I need someone to help texture the pieces, and I need reference pics. I have no Halo 3 / Xbox atm, and pictures are greatly appreciated.
Thanks for your time,
NotZac.
Last edited by NotZachary82 on Tue Jun 02, 2009 7:40 pm, edited 5 times in total.
- Eaton
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Re: Halo 2: The Pit
Nice models! I can't wait to see the final product.
I'll try and find some reference pictures for you.
I'll try and find some reference pictures for you.
-
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Re: Halo 2: The Pit
Awesome! I'll take some pics when my 360 is back.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- JacksonCougar
- Huurcat
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Re: Halo 2: The Pit
Sweet! Good luck man. I have a PMI with shader groups almost finished so that should help you make this thing one fine piece of ass
- NotZachary82
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- Joined: Thu Dec 20, 2007 8:39 pm
Re: Halo 2: The Pit
That would make this map a lot more simpler. Less models, smaller map file. Thanks a lot Jackson.JacksonCougar wrote:Sweet! Good luck man. I have a PMI with shader groups almost finished so that should help you make this thing one fine piece of ass
---
Btw, I fixed (I think) the sizing issues on the walls (speaking mainly to Dark).
- NotZachary82
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- Zieon Eslador
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Re: Halo 2: The Pit
Win. Unfortunately my Halo 3 is at my neighbors and he isn't home. Sorry Zac.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Remnant Samurai
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Re: Halo 2: The Pit
I'm pretty sure someone on Halomods modelled the pit to use in Halo 1 for pc i'll see if I can find it.
O god I went to Halomods
Found it : http://www.halomods.com/forums/viewtopi ... 8f14e724b8
Good Luck hope you finish it will be awesome when finished.
O god I went to Halomods
Found it : http://www.halomods.com/forums/viewtopi ... 8f14e724b8
Good Luck hope you finish it will be awesome when finished.
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Halo 2: The Pit
I'm completely redoing the interior of the base. There's so many normal errors on the ceiling that I didn't catch, it's hilarious. Stupid boolean subtractions.
- NotZachary82
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Re: Halo 2: The Pit
Wow. Thanks. I'm not sure, though. I enjoy skinning. Also, you're going to have to help me texture / UV / whatever. I'm awful.
But, they look good. Thanks again.
But, they look good. Thanks again.
- Click16
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Re: Halo 2: The Pit
Congrats Zach. Watching you people make maps for Halo 2 makes me want to start modding again. I will see if I can fit time on a project. Don't count on it though.
-
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Re: Halo 2: The Pit
If you want to use this you'll need to swap out the FP models of the original H2 SMG and also the model in the hlmt, If i remember correctly it has a ground point marker. If the weapon lights up from a distance then increase the bounding radius of the [weap].
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- Halo 2 SMG Revamp.rar
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- NotZachary82
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Re: Halo 2: The Pit
I was thinking (sorry guys, no better renders), if I finish this project, would anyone want me to do more? Foundry and Rats Nest maybe? Just a thought.
Also, added a poll.
Also, added a poll.
- Gary
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Re: Halo 2: The Pit
I like it, I might download it
And I don't download very many mods...
Also, I voted no, I want all the glory.
And I don't download very many mods...
Also, I voted no, I want all the glory.
- XZodia
- Staff
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Re: Halo 2: The Pit
Do more! So that we have maps to play on gaming night!
- Twinreaper
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Re: Halo 2: The Pit
Those textures are looking sweet! I'de be all about doin rat's nest! One question though. I havent looked into this whole mapping with collision boxes thing; is there a limit to how many boxes we can use to provide proper collision?
- NotZachary82
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- Joined: Thu Dec 20, 2007 8:39 pm
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Re: Halo 2: The Pit
Looking good. Ask me if you need anymore modeling or bitmap help. You know where to find me.
Also I can hook you up with psd's for the bitmaps up there to help you out.
Also I can hook you up with psd's for the bitmaps up there to help you out.
- NotZachary82
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Re: Halo 2: The Pit
I wouldn't mind some .psds, but skinning isn't what I need help with, it's texturing the damn thing.
- Ogrish
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Re: Halo 2: The Pit
Not trying to be the bad guy here, but i have tried, and i cant see how you will do all the collisions for this map, using 110 availabe spawns. But if you built this map in a S.P map
You could have more spawns.
You could have more spawns.
-
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Re: Halo 2: The Pit
Ogrish wrote:Not trying to be the bad guy here, but i have tried, and i cant see how you will do all the collisions for this map, using 110 availabe spawns. But if you built this map in a S.P map
You could have more spawns.
mkDarkShallFall wrote: The map by default has 50 collision boxes and 100 placements, you can clone as many boxes or placements as you want using entity, the application will auto detect the new items.
We are the last stand.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
- DoorM4n
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Re: Halo 2: The Pit
I think it looks incredible and would love to see it finished!