I know the textures need work, and all that. its just a W.I.P.
i prolly wont finish it, unless someone is interested in doing the some weapons for it.
Its just something i made one day when i was bored.
Co-op training facillaty
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- Posts: 710
- Joined: Thu Jan 03, 2008 5:29 pm
Re: Co-op training facillaty
Go to this shader: scenarios\shaders\multi\marathon\foundation\foundation_walls
Use the attached plugin.
Go to the Reflexive labeled Detail tiling & Falloff and change the U, V values for both chunk 1 and 2 to 0.5, also change the U and V for chunk 0 to 5.
Then ftp/poke(w/e).
After that come back to the site, and tell me how much you love me.
Use the attached plugin.
Go to the Reflexive labeled Detail tiling & Falloff and change the U, V values for both chunk 1 and 2 to 0.5, also change the U and V for chunk 0 to 5.
Then ftp/poke(w/e).
After that come back to the site, and tell me how much you love me.
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- shad.ent
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- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Co-op training facillaty
unfortunatly ive edited this map since those pics were taken.
Heres how it looks now.
I cant figure out how to fix the lighting differences, seen here.
Heres how it looks now.
I cant figure out how to fix the lighting differences, seen here.