Keep up the good work



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In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.

Yes.Dragonfire wrote:though u have created this all from scratch, right?
Yes, 3DS Max.Dragonfire wrote:Once again, which cad program is this? 3ds?
Ah, of course. I wasn't thinking of bumpmapping when I drew that up, I was just thinking of the overall detail. I'll take note of that, thanks.neodos wrote:Just a basic thing, don't add highlights and shadows already in your textures, its supposed to be a diffuse texture which only represents the texture of the material, the bumpmap generated from the texture or from a more detailed 3d model should then be used to generate these higlights and edges/bevel shadows ingame.
You may add some fake shadow, dark edges if the bumpmap isn't enough but eaqualy on like if the light was coming from a side and there's shadow on the other.
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app



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.That would be nice. But first, scale them to the correct general size they should be, the Brute card looks way small compared to the Jackal.NotZachary82 wrote:Pop-up characters are done.
http://img196.imageshack.us/img196/3969/jackalpopup.png
http://img196.imageshack.us/img196/4351 ... puphit.png
http://img25.imageshack.us/img25/2517/popups.jpg
Demonic, I'd be delighted if you could create some animation for these machines. The brute is very simple, though the jackal may be a little trickier.
I could send you the models and the textures if you'd want to work on the tags.
If you mean the texture, that's been fixed.DemonicSandwich wrote:the Brute card looks way small compared to the Jackal.