Do To List

Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Do To List

Post by Supermodder911 »

Set up the Repo!! XP
Image
Chad Warden is Ballin'. No jk.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

By meta reading and writing, does that mean you have a meta editor, or you just read all the bytes and write them back without changing anything?
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

Supermodder911 wrote:Set up the Repo!! XP
What?
OwnZ joO wrote:By meta reading and writing, does that mean you have a meta editor, or you just read all the bytes and write them back without changing anything?
It means that tags can be loaded into the hardcoded plugin classes and written back
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

K, yeah just wanted to know what you meant by that.
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Do To List

Post by Supermodder911 »

xzodia wrote:
Supermodder911 wrote:Set up the Repo!! XP
What?
The Repository so we can do it together and get it done quicker.
Image
Chad Warden is Ballin'. No jk.
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

CC can now do something entity can't >_>

viewing Y8 bitmaps...

Image
Attachments
FUEntity.PNG
(153.35 KiB) Downloaded 114 times
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Do To List

Post by Aumaan Anubis »

Cool :D

What does that light bar do?
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

it changes the background color along the grey scale to allow better viewing of tranparent bitmaps (which is a lot of them, strangely including the warthog...)
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Do To List

Post by Aumaan Anubis »

Nifty.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Do To List

Post by JacksonCougar »

xzodia wrote:it changes the background color along the grey scale to allow better viewing of tranparent bitmaps (which is a lot of them, strangely including the warthog...)
Not so strange actually; alpha is used for specular maps...(reflections, shininess). Pretty cool stuff there, theres a couple other formats that Entity cannot read still though ;p

At least I think there is... I remember some 2 channel thing a while back...

EDIT:

Now that I think about it I think I will throw out my two cents. You guys should get proper sub-map (I cannot remember the proper name atm) viewing, extraction, injection to work (like Ch2r), as well as perhaps the ability to inject new sub-maps for any bitmap? Any-size bitmap injection? Injection of any type of compression in another? Option to inject a "new" bitmap (As apposed to having to find a bitmap that works--sometimes in another map!-- and having to clone it, than inject over it).

Just some thoughts :p

EDIT: I notice from the image you do not have any display of the bitmap dimensions; that was always something I found useful.

EDIT: Just found that other type I was talking about: BITM_TYPE_3D is what Entity calls it; I suspect that's a cop-out though :p

Another: BITM_TYPE_UNK <_<

Yet Another: X8R8B8G8 - I never really understood the difference between XRGB and ARGB...

A1R5G5B5 - this is odd <_<

There we go: the two channel one I was thinking of: A8Y8

R5G6B5 >_> wtf... That seems like a typo...

Oh yeas... Entity Fails at opening cube maps as well...

P8...

A8...

ARGB4

Mkay; me done now ;p
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Do To List

Post by Grimdoomer »

Nice!
Don't snort the magic, we need it for the network.
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

BITM_TYPE_3D - This is the same as Y8 bitmaps

BITM_TYPE_UNK - Unknown name but it works

X8R8B8G8 - I'm not very sure of the difference either...it as well as A8R8B8G8 work sorta...

A1R5G5B5 - Its not odd and it does work

A8Y8 - Works

R5G6B5 - Works

cube maps are AY8...I know how to read them but theres something strange about the offset...

P8 - Works

A8 - Works

A4R4G4B4 - I'm looking in to this...
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Do To List

Post by JacksonCougar »

Sounds like your doing very well then ;p

Any thoughts on my ideas/suggestions?
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Do To List

Post by Aumaan Anubis »

Update?
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Do To List

Post by neodos »

Yeah sounds like this is another project that is not going to be finished and not going to be released netheir :(
Last edited by neodos on Sat Apr 12, 2008 7:24 am, edited 1 time in total.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

I can't say whether it will or not, but if it isn't it's because of a lack of organization I would say. Too many projects have tried to just code and not plan at all, you have to design out how you're going to do it before you code and take your time instead of just making it up and adding stuff as you go, or else your app will be buggy and have confusing source code like entity.
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

It was sort-of-a planned...its not buggy and the code makes perfect sense.

I just haven't had the time and motivation to do any work lately...

Also I still don't know why my tag adder doesn't work...
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

Well I was just saying entity was like that for sure, I don't think anyone can argue they tried to just get as much done in as little time as possible, and the code doesn't look pretty. For the most part the app works well, but it could have been implemented in the program a lot better.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Do To List

Post by JacksonCougar »

Ceiling Cat code is much better then Entity's <_<
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

Haha I've seen it, and it's not too hard to code better than entity, they didn't even store the tags information in a class, they just used metas and the index to retrieve it all.
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Do To List

Post by Supermodder911 »

How about the good ol' Static Maps.map[index]. :|
Image
Chad Warden is Ballin'. No jk.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

Yeah that was pretty bad too.
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Do To List

Post by XZodia »

small but fun update...
Image
Attachments
untitled6.PNG
(88.81 KiB) Downloaded 47 times
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
OwnZ joO
Posts: 1197
Joined: Sun Dec 09, 2007 4:46 pm

Re: Do To List

Post by OwnZ joO »

Nice work man. Looks good, I might help if it was set up on a repository or something, but when people have to send source back and forth and merge it together on their own it makes for just too much unorganization.
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Do To List

Post by Aumaan Anubis »

+ 10 motivational points.
Post Reply