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Engineer V1.15

Posted: Mon Feb 25, 2008 5:18 pm
by shade45
Engineer

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Features

- Edit Any Halo 3 Map
- Tag Extraction/Injection
- Meta Editor
- Support for Anthony's .CS Plugin System
- Auto Updating System

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Please Note:
-
Most updates will now be delivered through Engineers auto update feature. So if you want to stay up to date turn on automatic updates in the settings menu!

Any bugs can be reported to me here or through pm I will try and fix them A.S.A.P

Thanks:

- Anthony: Would of never gotten so much accomplished without him :D .
- Everyone contributing to Halo3 research and all who helped me test this app

--

Previous Engineer Updates

Added:
- Decompressing file progress
- Clean updated files
- New plugin versions
- Script Viewer
- Library Support
- Update Change log now displayed when prompted to update
- Clear Settings option
- When writing plugins whitespaces can now be represented by the character '_'

Fixed:
- About menu
- Updater now works properly
- Recent maps list now updated at runtime
- "No Plugin for this tag type" error when extracting certain tags
- Map preview image error
- Enums now loaded into the meta editor
- Flickering in meta editor is now very minimal(Prey)
- Bug finding images folder when starting app for first time
- Bug where meta editor wouldn't re-open after closing it
- Scroll Bar in Meta Editor now functions properly
- Preview Image BLF's with the "dlc_" tag can now be displayed
- Tags with special characters(<,!,ect) can be loaded in the meta editor
- Unused reflexives are now shown in the meta editor
- Meta Editor loads alot more quicker now
- No flickering when loading meta editor controls
- Strings are now properly extracted and written back to map
- Saving in meta editor is now working again :X

Engineer 1.15 Update

New stable release

Fixed:

- Alot of background stuff you don't see.

Updated:

- Build Version String

Added:

- Reference Viewer
- Can now copy tag path from tree view
- Bitmask Support in the Meta Editor
- Support for a future update ;)

Re: Engineer V1.15

Posted: Mon Feb 25, 2008 7:23 pm
by Grimdoomer
Woo shade45 comes to Remnant :D

Re: Engineer V1.15

Posted: Mon Feb 25, 2008 10:45 pm
by Supermodder911
Nice app shade. :D

Welcome to Remnant.

Re: Engineer V1.15

Posted: Mon Mar 10, 2008 3:08 am
by GoldBl4d3
ok so you(shade) and anthony made a mod on high ground and sandtrap, how did you resign everything?

Re: Engineer V1.15

Posted: Mon Mar 10, 2008 3:29 am
by JacksonCougar
<_< :rub:

Re: Engineer V1.15

Posted: Mon Mar 10, 2008 4:40 am
by Aumaan Anubis
1337 h4x.

Re: Engineer V1.15

Posted: Mon Mar 10, 2008 5:28 am
by GoldBl4d3
wow! no way, thats how it's done :hmm:

Re: Engineer V1.15

Posted: Mon Mar 10, 2008 5:36 am
by Aumaan Anubis
They have things.

Things that mere mortals such as us cannot comprehend.

In all honesty, I think they just have information that's incredibly hard to come by.

+

Intelligence.

Re: Engineer V1.15

Posted: Wed Mar 12, 2008 9:39 pm
by Supermodder911
Topic Cleaned...

Mods...Get a life. XP

Re: Engineer V1.15

Posted: Tue Apr 01, 2008 1:53 am
by Pop War HomEY
Can this extract textures?

Re: Engineer V1.15

Posted: Tue Apr 01, 2008 12:02 pm
by Aumaan Anubis
You can't extract Nor De-Compress map assets.

Little better of a description. ~SM911

Re: Engineer V1.15

Posted: Tue Apr 01, 2008 10:40 pm
by Pop War HomEY
So thats a no?

Re: Engineer V1.15

Posted: Wed Apr 02, 2008 12:58 am
by Supermodder911
Yes it is a no.

Re: Engineer V1.15

Posted: Wed Apr 02, 2008 1:02 pm
by Pop War HomEY
Dang I had my hopes up, wanted to get textures from Valhalla.
*sad face*

Re: Engineer V1.15

Posted: Wed Apr 02, 2008 11:06 pm
by Supermodder911
They are compressed.

We just need to decompress them...
I don't know if anyone is working to decompress them.

Re: Engineer V1.15

Posted: Thu Apr 10, 2008 5:44 pm
by Dragonfire
Im taking a leap of faith here...

Could this app, IN ANY WAY be used to tka e sbsp and everything outta it and actually put it in halo 2?

Re: Engineer V1.15

Posted: Thu Apr 10, 2008 5:56 pm
by Supermodder911
lol.

No that would never work.