Engineer V1.15

Post Reply
shade45
Posts: 1
Joined: Mon Feb 25, 2008 5:10 pm

Engineer V1.15

Post by shade45 »

Engineer

Image

Features

- Edit Any Halo 3 Map
- Tag Extraction/Injection
- Meta Editor
- Support for Anthony's .CS Plugin System
- Auto Updating System

Image

Please Note:
-
Most updates will now be delivered through Engineers auto update feature. So if you want to stay up to date turn on automatic updates in the settings menu!

Any bugs can be reported to me here or through pm I will try and fix them A.S.A.P

Thanks:

- Anthony: Would of never gotten so much accomplished without him :D .
- Everyone contributing to Halo3 research and all who helped me test this app

--

Previous Engineer Updates

Added:
- Decompressing file progress
- Clean updated files
- New plugin versions
- Script Viewer
- Library Support
- Update Change log now displayed when prompted to update
- Clear Settings option
- When writing plugins whitespaces can now be represented by the character '_'

Fixed:
- About menu
- Updater now works properly
- Recent maps list now updated at runtime
- "No Plugin for this tag type" error when extracting certain tags
- Map preview image error
- Enums now loaded into the meta editor
- Flickering in meta editor is now very minimal(Prey)
- Bug finding images folder when starting app for first time
- Bug where meta editor wouldn't re-open after closing it
- Scroll Bar in Meta Editor now functions properly
- Preview Image BLF's with the "dlc_" tag can now be displayed
- Tags with special characters(<,!,ect) can be loaded in the meta editor
- Unused reflexives are now shown in the meta editor
- Meta Editor loads alot more quicker now
- No flickering when loading meta editor controls
- Strings are now properly extracted and written back to map
- Saving in meta editor is now working again :X

Engineer 1.15 Update

New stable release

Fixed:

- Alot of background stuff you don't see.

Updated:

- Build Version String

Added:

- Reference Viewer
- Can now copy tag path from tree view
- Bitmask Support in the Meta Editor
- Support for a future update ;)
Attachments
EngineerV115.zip
Engineer V1.15
(1.65 MiB) Downloaded 523 times
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Engineer V1.15

Post by Grimdoomer »

Woo shade45 comes to Remnant :D
Don't snort the magic, we need it for the network.
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Engineer V1.15

Post by Supermodder911 »

Nice app shade. :D

Welcome to Remnant.
Image
Chad Warden is Ballin'. No jk.
GoldBl4d3
Posts: 18
Joined: Fri Feb 22, 2008 4:20 am

Re: Engineer V1.15

Post by GoldBl4d3 »

ok so you(shade) and anthony made a mod on high ground and sandtrap, how did you resign everything?
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Engineer V1.15

Post by JacksonCougar »

<_< :rub:
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Engineer V1.15

Post by Aumaan Anubis »

1337 h4x.
GoldBl4d3
Posts: 18
Joined: Fri Feb 22, 2008 4:20 am

Re: Engineer V1.15

Post by GoldBl4d3 »

wow! no way, thats how it's done :hmm:
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Engineer V1.15

Post by Aumaan Anubis »

They have things.

Things that mere mortals such as us cannot comprehend.

In all honesty, I think they just have information that's incredibly hard to come by.

+

Intelligence.
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Engineer V1.15

Post by Supermodder911 »

Topic Cleaned...

Mods...Get a life. XP
Image
Chad Warden is Ballin'. No jk.
User avatar
Pop War HomEY
Posts: 113
Joined: Tue Apr 01, 2008 1:08 am
Location: Great Falls, Montana

Re: Engineer V1.15

Post by Pop War HomEY »

Can this extract textures?
Image
User avatar
Aumaan Anubis
Staff
Posts: 1812
Joined: Thu Dec 13, 2007 12:18 am
Contact:

Re: Engineer V1.15

Post by Aumaan Anubis »

You can't extract Nor De-Compress map assets.

Little better of a description. ~SM911
User avatar
Pop War HomEY
Posts: 113
Joined: Tue Apr 01, 2008 1:08 am
Location: Great Falls, Montana

Re: Engineer V1.15

Post by Pop War HomEY »

So thats a no?
Image
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Engineer V1.15

Post by Supermodder911 »

Yes it is a no.
Image
Chad Warden is Ballin'. No jk.
User avatar
Pop War HomEY
Posts: 113
Joined: Tue Apr 01, 2008 1:08 am
Location: Great Falls, Montana

Re: Engineer V1.15

Post by Pop War HomEY »

Dang I had my hopes up, wanted to get textures from Valhalla.
*sad face*
Image
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Engineer V1.15

Post by Supermodder911 »

They are compressed.

We just need to decompress them...
I don't know if anyone is working to decompress them.
Image
Chad Warden is Ballin'. No jk.
User avatar
Dragonfire
Posts: 1328
Joined: Thu Feb 21, 2008 9:20 pm
Location: Michigan, USA
Contact:

Re: Engineer V1.15

Post by Dragonfire »

Im taking a leap of faith here...

Could this app, IN ANY WAY be used to tka e sbsp and everything outta it and actually put it in halo 2?
Image
Supermodder911
Posts: 409
Joined: Sat Jan 12, 2008 11:42 pm
Location: Michigan
Contact:

Re: Engineer V1.15

Post by Supermodder911 »

lol.

No that would never work.
Image
Chad Warden is Ballin'. No jk.
Post Reply