[SP Mod] - Invasion

Post Reply
Halo0001
Posts: 12
Joined: Sun Jun 21, 2009 8:41 pm

[SP Mod] - Invasion

Post by Halo0001 »

Invasion

Description:
Deep within the Sierra Jungles there is a Human base. Find this base and conquer it for the covenant. Destroy all whom get in your way.

-Player is forced to play as arbiter
-Removed the cortana movie
-All ai have proper sounds/blood

AI:
Orig - Edited
Brute - Masterchief
Elite - Masterchief
Grunt - Female Marine
Jackal - Male Marine
Male Marine - Elite
Female Marine - Grunt

Pictures:
Image
Image
Image
Image

Video:
http://www.metacafe.com/watch/4785171/h ... _invasion/
http://www.youtube.com/watch?v=rfR3XosX5-Y

Download:(ppf)
http://www.mediafire.com/?mmontnrzyzi
WARNING: You must have a Dev or JTAG'ed console and Detox and Anthony's hacked halo 3 default.xex

Credit:
Dootuz - converting screens (since anthony's app wouldn't work for me)
User avatar
Xerax
Posts: 84
Joined: Mon May 31, 2010 11:31 am
Location: London, UK

Re: [SP Mod] - Invasion

Post by Xerax »

oshit! its youuu.

Mod looks good :P, welcome to Halo 3. ;)
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
Halo0001
Posts: 12
Joined: Sun Jun 21, 2009 8:41 pm

Re: [SP Mod] - Invasion

Post by Halo0001 »

Thanks xerax and to the admins/moderators I know this is a discussion thread but since there wasn't a downloads I just put it in here. If this is against the rules feel free to lock, delete, move, etc.
User avatar
Zieon Eslador
Posts: 731
Joined: Wed Apr 30, 2008 1:16 am
Location: Virginia Awesome?: Yes

Re: [SP Mod] - Invasion

Post by Zieon Eslador »

I laughed when the elite got thrown around by air. Still, this is an awesome mod. Wish I could play it.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
Halo0001
Posts: 12
Joined: Sun Jun 21, 2009 8:41 pm

Re: [SP Mod] - Invasion

Post by Halo0001 »

Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though :).
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: [SP Mod] - Invasion

Post by XZodia »

Halo0001 wrote:Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though :).
You can change the script objects in the scnr. Its one of the first reflexives.
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: [SP Mod] - Invasion

Post by DemonicSandwich »

Reminds me of Halo 2's first days. Small changes and what not. :)
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
rentreg
Posts: 327
Joined: Sun Jul 26, 2009 3:11 am

Re: [SP Mod] - Invasion

Post by rentreg »

he kept the theme going well throughout the level. thats what i liked the most.
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
Halo0001
Posts: 12
Joined: Sun Jun 21, 2009 8:41 pm

Re: [SP Mod] - Invasion

Post by Halo0001 »

Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
User avatar
Zieon Eslador
Posts: 731
Joined: Wed Apr 30, 2008 1:16 am
Location: Virginia Awesome?: Yes

Re: [SP Mod] - Invasion

Post by Zieon Eslador »

Halo0001 wrote:Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
Dark once said something about this, if only I could remember what he said... Try asking him if you can find him.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
Post Reply