Ok I'm trying to skin the burial mounds sky but when I open it up in PS it's all messed up I have tried Entity(s) all of them and Dothalo but it's all the same they are always messed up but looks different every time I extract it.
Is it possible to skin the sky?
Help please
- SeeingNight
- Posts: 33
- Joined: Fri Aug 01, 2008 10:36 pm
Help please
- Attachments
-
- Untitled-1.png
- Sky_dome in PS
- (170.28 KiB) Downloaded 26 times
-
- Untitled-1.png
- sky_dome Entity
- (146.97 KiB) Downloaded 17 times

- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Help please
Open your map in Insolence and open the bitmap tag you want changed. Select the "Change PLugin" button and select the bitmap option.
Extract the bitmap, import it into Photoshop and edit it as you please. Then save it as a A8R8G8B8 and inject with Entity.
Before anyone says it, I am aware that the [bitm] in the map is an X8R8G8B8. The two formats are nearly identical and it worked for me.
And the fact that my Photoshop wouldn't save the alpha channel of a X8R8G8B8 but would with an A8R8G8B8.
~XZ~ Thats cause it doesn't have an alpha channel >_>
Extract the bitmap, import it into Photoshop and edit it as you please. Then save it as a A8R8G8B8 and inject with Entity.
Before anyone says it, I am aware that the [bitm] in the map is an X8R8G8B8. The two formats are nearly identical and it worked for me.
And the fact that my Photoshop wouldn't save the alpha channel of a X8R8G8B8 but would with an A8R8G8B8.

Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"