[WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

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JacksonCougar
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[WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by JacksonCougar »

[WIP] Cougar's and Neodos's and DemonicSandwich's Shader Plugin
shad.ent
Version 1.0
(7.59 KiB) Downloaded 371 times
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NotZachary82
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by NotZachary82 »

:)
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by xxpenguinxx »

Thanks, this helps alot.

Just a quick question, Does it matter where you put a bump map or does it have to go into a certain chunk?
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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DemonicSandwich
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by DemonicSandwich »

Just a note. Do NOT clone, save, or build in shader tags using this plugin.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
xxpenguinxx
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by xxpenguinxx »

DemonicSandwich wrote:Just a note. Do NOT clone, save, or build in shader tags using this plugin.
I can't save with it? Are you sure? Because I just did and nothing bad happened. Well, nothing noticeable.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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NotZachary82
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by NotZachary82 »

Save as in extract recursively, I guess.
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JacksonCougar
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by JacksonCougar »

Yea, always use default plugins when saving meta.
The bitmaps slot depend on the stem.
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Eaton
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by Eaton »

I thought you couldn't make a shad plugin... :?
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NotZachary82
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by NotZachary82 »

The [shad] tag cannot be opened with kornman's guerilla. (Right?)

*Edit: If [shad] plugins couldn't be made, how would we have one already? <_>
**Edit again: When the **** did you get back?
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Gary
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by Gary »

NotZachary82 wrote: **Edit again: When the **** did you get back?
Sunday, i think.
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Re: [WIP] Cougar's and Neodos's and DemonicSandwich's Shader Ent

Post by Eaton »

Late Saturday night. It was a FUN trip! :D
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