Halo 2 Photography

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XZodia
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Re: Halo 2 Photography

Post by XZodia »

Cool stuff =)
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DoorM4n
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Re: Halo 2 Photography

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Wow, awesome job. Did you edit the code or are you using the program that was released. Regardless, you are going to have to teach me how to use it.

Many questions
Tell me about the model situation. What did yoou inject the model over (what scen or mach or something else?) Also, what 3ds max did you use? What does your shader tag (including dependencies) look like? What bump map are you using? Lastly, did you turn real time shadow on for those shadows? I want them. Skyline could use them.

That is what my maps have been lacking--shadows. I expect a full report by...Monday morning. Good day. :lol: jk brotha
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Click16
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Re: Halo 2 Photography

Post by Click16 »

DoorM4n wrote:Wow, awesome job. Did you edit the code or are you using the program that was released. Regardless, you are going to have to teach me how to use it.

Many questions
Tell me about the model situation. What did yoou inject the model over (what scen or mach or something else?) Also, what 3ds max did you use? What does your shader tag (including dependencies) look like? What bump map are you using? Lastly, did you turn real time shadow on for those shadows? I want them. Skyline could use them.

That is what my maps have been lacking--shadows. I expect a full report by...Monday morning. Good day. :lol: jk brotha
I used the original Onyx map (the Gemini patch that is available on the FTP server) and I used Amorphous Remedy to import the box data from 3ds Max. I started with the flag base model, and duplicated the parts reflexive twice to end up with 3 total parts chunks, and I also added 2 more shaders. I replaced one of the Gemini scenery objects with the new one. And I baked the shadows into the textures, so its not real-time, but it does look nice. I used one of those ground shaders that support a lot if interesting effects. I'll make a video showing my process. I streamed it for 8 hours, but it was a lot of trial end error, and I don't think you want to sit around for 8 hours watching me make this simple thing lol. I also used 3ds Max 2014, but I'm not too sure if it matters.
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Re: Halo 2 Photography

Post by CaptainPoopface »

Dang that looks good. I want it!
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Click16
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Re: Halo 2 Photography

Post by Click16 »

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I'll be posting a video tutorial soon

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Last edited by Click16 on Sun Jul 27, 2014 7:56 pm, edited 1 time in total.
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Re: Halo 2 Photography

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Click16 wrote: I used the original Onyx map (the Gemini patch that is available on the FTP server) and I used Amorphous Remedy to import the box data from 3ds Max. I started with the flag base model, and duplicated the parts reflexive twice to end up with 3 total parts chunks, and I also added 2 more shaders. I replaced one of the Gemini scenery objects with the new one. And I baked the shadows into the textures, so its not real-time, but it does look nice. I used one of those ground shaders that support a lot if interesting effects. I'll make a video showing my process. I streamed it for 8 hours, but it was a lot of trial end error, and I don't think you want to sit around for 8 hours watching me make this simple thing lol. I also used 3ds Max 2014, but I'm not too sure if it matters.
Thanks for the swift reply man!
I havent even touched Amorphous Remedy yet, but I think it would be fantastic to use if it imports collision model information swiftly. Is there a process that doesn't take 8hrs? That seems egregious!!! Im going to get on remnant chat sometime later today to ask some more questions. In the mean time, I shall ask more. :mrgreen:

Amorphous Remedy doesn't inject custom models right? Your map model is over the flag base. Im going to have to learn your process because if this is done over the inamberclad, which I typically inject models over, we could duplicate the reflexive and have multiple BIG models without duplicating the inamberclad AND with different bitmaps. Then, how far can we take this? How many times can we duplicate the model reflexive. We could make huge, very detailed maps via model reflexive duplications and shader duplications: tunnel maps, sky scraper maps, etc. What I do is inject a new inamberclad for everything that needs to be spawned--which is inefficient. Im going to write up a tutorial very soon on how to make a custom map using Onyx. If you can write one up for Amorphous Remedy, I think we could have two great custom map tutorials to really simplify the map making. I put collision to Skyline in less than 2hrs. Seems like Amorphous remedy would take away the need to move every obstacle in Entity BSP viewer.
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Re: Halo 2 Photography

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All Amorphous Remedy does, it takes boxes from 3ds max, and moves and resizes the collision boxes on the h2 map to match whats in the 3ds max scene
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Re: Halo 2 Photography

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Tutorial on how I implemented that dual colored base w/ collision

its like a 40 min video, watch if you got some free time. I will find find a better place for this though...
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Re: Halo 2 Photography

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Helpin' a brotha out
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Re: Halo 2 Photography

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Looks like a good map for asymmetrical juggernaut. Juggernaut stays on the rooftops and tries to bring down the jets with rockets or fuel rods. Runs faster, jumps higher, more health. The jet tries to pick off the juggernaut with bullets and bombs.
If there is a death zone just below the rooftops, and if there is a 3P jmad for taking damage on the jet like there is for the gravity throne, then you could map that jmad to the dismount animation, so that hitting the jet once with anything would dump the pilot out and make him fall to his death.
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Re: Halo 2 Photography

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Ahh, great pics man! Thanks for all the testing last night!!
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Re: Halo 2 Photography

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Screwing around in New Mombasa...

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JacksonCougar wrote:I find you usually have great ideas.
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Re: Halo 2 Photography

Post by DoorM4n »

Phase one!

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100 trees spawned. But that map doesn't load. :evil:
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Re: Halo 2 Photography

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How are you spawning them?
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JacksonCougar wrote:I find you usually have great ideas.
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Re: Halo 2 Photography

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Well, I was testing stuff out and was anticipating copying the coords over but the app I thought existed doesn't actually exist. I spawned them in the netgame equipment. The problem, though, was not the netgame equipment but actually the chunk adding to coagulation. I think Im going to have to do a BSP conversion from gemini. Grrr.
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Re: Halo 2 Photography

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Why not spawn via the scenery reflexive?
I can setup a scnr tag for you to build in, if you tell me what you need.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Halo 2 Photography

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XZodia wrote:Why not spawn via the scenery reflexive?
I can setup a scnr tag for you to build in, if you tell me what you need.
Yeah, it wasnt permanent at all. I probably should have tested there. I may take you up on your offer actually. Ill be in touch. It seems, however, that coagulation has a limit that doesn't allow as many chunks as gemini--even if you duplicate the scnr. I wonder what holds it back? What would happen if we moved gemini scnr to coagulation? Would it fix the problem?
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Re: Halo 2 Photography

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I doubt that coagulation has any extra limitation, it will just be a chunk adding issue.
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JacksonCougar wrote:I find you usually have great ideas.
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Re: Halo 2 Photography

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XZodia wrote:I doubt that coagulation has any extra limitation, it will just be a chunk adding issue.
You're absolutely right. I just did some tests and found out my previous tests were done in the wrong order. Dammit, XZodia, why must you always be right? I need you. You complete me. :lol:
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Re: Halo 2 Photography

Post by DoorM4n »

Halt! Who goes there?!

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Re: Halo 2 Photography

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Fun with the Scarab gun

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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Halo 2 Photography

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I hope you're all ready for what I got in store!

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Re: Halo 2 Photography

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Looking good =)
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Re: Halo 2 Photography

Post by CaptainPoopface »

Scarab scripts work over system link? Cool!
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Re: Halo 2 Photography

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Err not really lol, it works for host...
Others can see it to a certain extent but its really broken lol
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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