Halo 2 Photography

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Aumaan Anubis
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Halo 2 Photography

Post by Aumaan Anubis »

Post any pictures from any of the Halo games. If the picture is not yours, please give credit to the rightful owner of the image.
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DoorM4n
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Post by DoorM4n »

This is my wallpaper!

Thanks Bungie and Imageshack.us

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JK-47
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Post by JK-47 »

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Aumaan Anubis
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Post by Aumaan Anubis »

Dude!! How'd you get third person and flycam stuff to work?!

For some reason, my Yelo has an extremely limited amount of controls. Including wireframe, slow down game, speed up game, 10 FPR screenshots, etc. But I can't do any of the good stuff.
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XZodia
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Post by XZodia »

unplug any extra controlers
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Aumaan Anubis
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Post by Aumaan Anubis »

I've tried it.
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NotZachary82
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Post by NotZachary82 »

my missile pod! (still needs skinning)

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Grimdoomer
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Post by Grimdoomer »

Some random maps I have made for Halo 2 Xbox:
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Water World
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NotZachary82
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Post by NotZachary82 »

for a second grimdoomer, i thought u were hiding the secret for custom sbsps. but then i figured, the first pic was made out of machs (mbmb?), or is part of a bsp i dont recognise ...

and that second picture is interesting (it is flooding :shock: )
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Aumaan Anubis
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Post by Aumaan Anubis »

The first picture is that of the BSP of either shared.map or single_player_shared.map, can't remember with.

For the second one, he just replaced all the shaders with the water one.
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NotZachary82
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Post by NotZachary82 »

after looking at dark's foundry mod, i assumed it was shared.map (it is not single_player_share.map)

and i didnt even think about the shader swaps ... cus u can still see the ground (unless the detailmaps have a shader? ... lol)
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Aumaan Anubis
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Post by Aumaan Anubis »

I'm pretty sure you can't even move when you're in single_player_shared.map, now that I think of it. I remember trying one of them, and my guy just spawned and couldn't move or shoot/throw grenades.

It's Beaver Creek by what I see, he may have just missed those plants.
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Grimdoomer
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Post by Grimdoomer »

The first one is shared.map's BSP with coagulation shaders, the second is beavercreek with a BSP shader swap.
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DemonicSandwich
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Post by DemonicSandwich »

NotZachary82 wrote:my missile pod! (still needs skinning)
http://img170.imageshack.us/img170/8682 ... od1wp2.png
And resizing...
Too large.
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NotZachary82
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Post by NotZachary82 »

that is the size of a missile pod.

it barely needs any resizing. if more people argue, i shall fix <_<
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Aumaan Anubis
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Post by Aumaan Anubis »

meh, skin it and show more ingame pictures.
Then I'll decide.
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NotZachary82
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Post by NotZachary82 »

i actually started my own h3 project. that missile pod isnt the only one i made.

but im trying grouping to skin it. i cannot UV myself ...

(i made some touch-ups anyway)
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Re: Halo Photography

Post by xxpenguinxx »

How suspension arms should be.

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neodos
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Re: Halo Photography

Post by neodos »

XD looks crazy, is it fun to play?
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Lul, I did that to a warthog on Waterworks a while back. :lol:
Although I also did it to the front suspension.
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Re: Halo Photography

Post by xxpenguinxx »

I was just making sure I named the values correctly. I was going to remove the main chassis and replace it, (not saying yet, still deciding)
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Aumaan Anubis
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Re: Halo Photography

Post by Aumaan Anubis »

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nononononono my bsp ran away :cry:
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neodos
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Re: Halo Photography

Post by neodos »

Did you nulled out some shaders? because it looks like your standing on one of those central sort of pillars that are not visivle in front of you, you can only see that hole.
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Aumaan Anubis
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Re: Halo Photography

Post by Aumaan Anubis »

Yeah, nulled some of the wrong shaders.

I blame Prophet!
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Re: Halo Photography

Post by DrXThirst »

At first I thought it was that H2V Exclusive map. It took me a second to realize that it was Relic.
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