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Modeling Fun
Posted: Fri Sep 05, 2008 12:06 am
by Dragonfire
Use this thread of a way for showing off those random and pointless model you do in your spare time, even start a "model fight" if u wish...
Boomboxes anyone?
Medieval Halo?
Re: Modeling Fun
Posted: Fri Sep 05, 2008 12:22 am
by xxpenguinxx
Dragonfire wrote:Use this thread of a way for showing off those random and pointless model you do in your spare time, even start a "model fight" if u wish...
Boomboxes anyone?
^^^^Pimp my ride anyone?
This is something that needs UV work, I wish it wouldn't glitch so much in game.
Re: Modeling Fun
Posted: Fri Sep 05, 2008 2:02 am
by Gary
that's the small turret, i wonder why its only in SP never MP...
Re: Modeling Fun
Posted: Fri Sep 05, 2008 2:26 am
by DemonicSandwich
gjsdeath wrote:that's the small turret, i wonder why its only in SP never MP...
It is...kinda.
Take a very close look at this SP turret and compare it to the ones in multiplayer.
Re: Modeling Fun
Posted: Sun Sep 07, 2008 6:25 am
by Gary
Model Fight!
Meh Fort, until i build a Main Base.
Took about an 1 hour or so, its no "Pro" Model, but I'm just now getting into modeling.
Re: Modeling Fun
Posted: Sun Sep 07, 2008 5:23 pm
by Dragonfire
Thats pretty sweet, gjs, only problem i see with it is no stesp to the higher levels
Maybe ill actually get around to my base model, and use my catia product bench to make some moving scenery and such (maybe i could create some easy trees and rocks O_O)
Model fight it is, though it seems to have started kinda high
Re: Modeling Fun
Posted: Mon Sep 08, 2008 2:31 am
by Gary
well, in the model it's self, there is a small life in the middle, i just didn't get it in the photo...
Re: Modeling Fun
Posted: Thu Sep 25, 2008 3:53 pm
by Dragonfire
Just curious, how many poly is that? looks about 2000 (bc of the pilars) w/o the bipeds and pelican.
Re: Modeling Fun
Posted: Thu Sep 25, 2008 9:30 pm
by Gary
no clue... how would i find out? does misfit have a meter?
Re: Modeling Fun
Posted: Fri Sep 26, 2008 1:05 am
by Dragonfire
import it into 3ds Max , it'll tell u, idk about misfit though...
Re: Modeling Fun
Posted: Fri Sep 26, 2008 2:03 am
by Dragonfire
Meet my new weapon model, simplistic yet dominating
(Modeled using AutoCAD 2008)
Falcon Launcher
I gotta make the rocket for it yet....but i already know what its gonna look like
Re: Modeling Fun
Posted: Fri Sep 26, 2008 3:28 am
by Gary
My "MAB" Missile:
The "Mid Air Burst" Missile homes in on its target with a heat seeking camera, then when it is close to the target, it sets off a charge in the back of the tube, firering the spike-like projectile that has concentrated fusion Core within it, destroying anything it "sticks" into, be it human, or vehicle, this will destroy it.
its about 4-5 FT long.
This is the "Spike" it is contained within the tube part the the missile.
(where the seems are on the side)
(models will be upgraded over time)
Re: Modeling Fun
Posted: Fri Sep 26, 2008 9:33 am
by neodos
Nice missiles, also the spartans look to big compared to the base and the pelican mbmb?
But you can make such base with custom collision ^^
Re: Modeling Fun
Posted: Tue Sep 30, 2008 1:47 am
by Gary
When its in range of the target, and deploys the 2nd projectile, it will also spawn shell garbage.
4 Models/Tags
Main Projectile > proj
2nd Projectile > proj
Top Shell Half > bloc
Bottom Shell Half > bloc
Re: Modeling Fun
Posted: Thu Oct 02, 2008 4:20 am
by Gary
First try at a human-like model, I know, its not great.
But I think it looks good for 1
1/2 - 2 hours of work.
Now I need to learn how to add and make bones for it, then Animations.
I'm far from that but, I got to learn sometime, and if I get G-Mod I could inject this so i can play with him,
sadly we don't have custom Animations or bones for halo2 yet, Thanks Zteam.... NOT
Re: Modeling Fun
Posted: Thu Oct 02, 2008 8:53 pm
by Gary
Verts: 8934 Faces:17180 Groups:1
Still WIP
Re: Modeling Fun
Posted: Sun Oct 05, 2008 10:40 pm
by Dragonfire
If ur gonna try and inject that into H2, u might wanna think about an extruded 10-sided polygon instead of the cylinders
But looks good, maybe do some more detail on the head and chest
Re: Modeling Fun
Posted: Sun Oct 05, 2008 11:07 pm
by Gary
I would never inject this, I think its poly is too high even for a halo2 Vehicle...
Maybe I'll inject it into Half-life2 they have high poly NPCs/models.
Also, better or worse?
Old:
NEW:
Re: Modeling Fun
Posted: Mon Oct 06, 2008 7:35 pm
by Dragonfire
The new one is better, it shows more contour of the model and makes it looks more like a biped
Keep it up, man.