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Modeling Fun

Posted: Fri Sep 05, 2008 12:06 am
by Dragonfire
Use this thread of a way for showing off those random and pointless model you do in your spare time, even start a "model fight" if u wish...

Boomboxes anyone?

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Medieval Halo?

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Re: Modeling Fun

Posted: Fri Sep 05, 2008 12:22 am
by xxpenguinxx
Dragonfire wrote:Use this thread of a way for showing off those random and pointless model you do in your spare time, even start a "model fight" if u wish...

Boomboxes anyone?
^^^^Pimp my ride anyone?

This is something that needs UV work, I wish it wouldn't glitch so much in game.
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Re: Modeling Fun

Posted: Fri Sep 05, 2008 2:02 am
by Gary
that's the small turret, i wonder why its only in SP never MP...

Re: Modeling Fun

Posted: Fri Sep 05, 2008 2:26 am
by DemonicSandwich
gjsdeath wrote:that's the small turret, i wonder why its only in SP never MP...
It is...kinda.

Take a very close look at this SP turret and compare it to the ones in multiplayer.

Re: Modeling Fun

Posted: Sun Sep 07, 2008 6:25 am
by Gary
Model Fight!

Meh Fort, until i build a Main Base.
Took about an 1 hour or so, its no "Pro" Model, but I'm just now getting into modeling.
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:D

Re: Modeling Fun

Posted: Sun Sep 07, 2008 5:23 pm
by Dragonfire
Thats pretty sweet, gjs, only problem i see with it is no stesp to the higher levels :?

Maybe ill actually get around to my base model, and use my catia product bench to make some moving scenery and such (maybe i could create some easy trees and rocks O_O)

Model fight it is, though it seems to have started kinda high ;)

Re: Modeling Fun

Posted: Mon Sep 08, 2008 2:31 am
by Gary
well, in the model it's self, there is a small life in the middle, i just didn't get it in the photo...

Re: Modeling Fun

Posted: Thu Sep 25, 2008 3:53 pm
by Dragonfire
Just curious, how many poly is that? looks about 2000 (bc of the pilars) w/o the bipeds and pelican.

Re: Modeling Fun

Posted: Thu Sep 25, 2008 9:30 pm
by Gary
no clue... how would i find out? does misfit have a meter?

Re: Modeling Fun

Posted: Fri Sep 26, 2008 1:05 am
by Dragonfire
import it into 3ds Max , it'll tell u, idk about misfit though... :?

Re: Modeling Fun

Posted: Fri Sep 26, 2008 2:03 am
by Dragonfire
Meet my new weapon model, simplistic yet dominating :twisted:

(Modeled using AutoCAD 2008)

Falcon Launcher

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I gotta make the rocket for it yet....but i already know what its gonna look like :)

Re: Modeling Fun

Posted: Fri Sep 26, 2008 3:28 am
by Gary
My "MAB" Missile:
The "Mid Air Burst" Missile homes in on its target with a heat seeking camera, then when it is close to the target, it sets off a charge in the back of the tube, firering the spike-like projectile that has concentrated fusion Core within it, destroying anything it "sticks" into, be it human, or vehicle, this will destroy it.


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its about 4-5 FT long.

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This is the "Spike" it is contained within the tube part the the missile.(where the seems are on the side)

(models will be upgraded over time)

Re: Modeling Fun

Posted: Fri Sep 26, 2008 9:33 am
by neodos
Nice missiles, also the spartans look to big compared to the base and the pelican mbmb?
But you can make such base with custom collision ^^

Re: Modeling Fun

Posted: Tue Sep 30, 2008 1:47 am
by Gary
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When its in range of the target, and deploys the 2nd projectile, it will also spawn shell garbage.
4 Models/Tags
Main Projectile > proj
2nd Projectile > proj
Top Shell Half > bloc
Bottom Shell Half > bloc

Re: Modeling Fun

Posted: Thu Oct 02, 2008 4:20 am
by Gary
First try at a human-like model, I know, its not great.
But I think it looks good for 1 1/2 - 2 hours of work. :)
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Now I need to learn how to add and make bones for it, then Animations.
I'm far from that but, I got to learn sometime, and if I get G-Mod I could inject this so i can play with him,
sadly we don't have custom Animations or bones for halo2 yet, Thanks Zteam.... NOT

Re: Modeling Fun

Posted: Thu Oct 02, 2008 8:53 pm
by Gary
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Verts: 8934 Faces:17180 Groups:1
Still WIP

Re: Modeling Fun

Posted: Sun Oct 05, 2008 10:40 pm
by Dragonfire
If ur gonna try and inject that into H2, u might wanna think about an extruded 10-sided polygon instead of the cylinders ;)

But looks good, maybe do some more detail on the head and chest ;)

Re: Modeling Fun

Posted: Sun Oct 05, 2008 11:07 pm
by Gary
I would never inject this, I think its poly is too high even for a halo2 Vehicle...
Maybe I'll inject it into Half-life2 they have high poly NPCs/models.

Also, better or worse?

Old:
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NEW:
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Re: Modeling Fun

Posted: Mon Oct 06, 2008 7:35 pm
by Dragonfire
The new one is better, it shows more contour of the model and makes it looks more like a biped :D

Keep it up, man.