Official Mutation WIP Thread

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Dragonfire
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Re: Official Mutation WIP Thread

Post by Dragonfire »

Grimdoomer wrote:
neodos wrote:What does really work at the moment other then the UI?
Tag creation, I have a DDS library just about done, and I will be able to start map decompiling as soon as I finish my plugin adventure.
Any kind of tags in particular? ;)
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

Dragonfire wrote:
Grimdoomer wrote:
neodos wrote:What does really work at the moment other then the UI?
Tag creation, I have a DDS library just about done, and I will be able to start map decompiling as soon as I finish my plugin adventure.
Any kind of tags in particular? ;)
I got all the way up to uldg before I fell asleep like I'm about to now.....
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Dragonfire
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Re: Official Mutation WIP Thread

Post by Dragonfire »

Hmmm *waits for weap tag*
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OwnZ joO
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Re: Official Mutation WIP Thread

Post by OwnZ joO »

If there's anything you would want help on programming wise, you should catch me on IM. I'm not saying for sure I will help, but I think I feel like programming again. I haven't wanted to outside of what I have to for school for a long time.
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

The only part I would have trouble on is the DirectX crap, but I can just get some tuts for that.

Here is a up to date list of all the completed tags Mutation can currently create:

Antenna (ant!)
Biped (bipd)
Bitmap (bitm)
Crate (bloc)
Breakable Surface (bsdt)
Cloth (clwd)
Color Table (colo)
Contrail (cont)
Creature (crea)
Control (ctrl)
Decal (deca)
Decorator (DECR)
Effect (effe)
Screen Effect (egor)
Equipment (eqip)
Fog (fog)
Material Effect (foot)
Fog Path (fpch)
Garbage (garb)
Global Lighting (gldf)
Multiplayer Variant Settings (goof)
Object Properties (hlmt)
HUD Globals (hudg)
Item Collection (itmc)
Damage Effect (jpt!)
Lens Flare (lens)
Light (ligh)
Looping Sound (lsnd)
Lightmap (ltmp)
Machine (mach)
Match Globals (matg)
Multiplayer Globals (mulg)
HUD Interface (nhdt)
Particle Physics (pmov)
Projectile (proj)
Particle Model (PRTM)
Scenery (scen)
UI Option (sily)
Sky (sky)
Sound Class (sncl)
Sound Environment (snde)
Sound Mixture (snmx)
Speak (spk!)
Sound Scenery (ssce)
Shader Template (stem)
Beam Trail (tdlt)
Camera Track (trak)
Unit Dialog (udlg)
Unicode String List (unic)
Vehicle Collection (vehc)
Vehicle (vehi)
Weapon (weap)
Weather System (weat)
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Zieon Eslador
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Re: Official Mutation WIP Thread

Post by Zieon Eslador »

Properly? As in creating new character, biped, and hlmt tags that work in campaign properly?

Wait, no [char]...? Well, I can wait.
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OwnZ joO
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Re: Official Mutation WIP Thread

Post by OwnZ joO »

I haven't every really extensively looked at DirectX. I've never had the attention to understand what all it was doing.

~XZ~Wrong Thread MB?
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Dragonfire
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Re: Official Mutation WIP Thread

Post by Dragonfire »

I can has [mode] tag completion? :D
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Re: Official Mutation WIP Thread

Post by OwnZ joO »

I was referring to his mention of DirectX in the beginning of his large post above mine.
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Eaton
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Re: Official Mutation WIP Thread

Post by Eaton »

Any progress? Ive put all of my projects on hold because I've been waiting for this. :wink:
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

I've been busy with school this week, and I've been taken naps every day. I plan to work on it coding wise this weekend, I just need to get those assholes of plugins done. Also I have no idea what day it is :x
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Gary
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Re: Official Mutation WIP Thread

Post by Gary »

It's Wednesday, though it's almost Thursday.
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Re: Official Mutation WIP Thread

Post by xXF3RcHoXx »

Now today is Thursday.
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

I have a small update, Mutation will be shipped with a completed phmo, scnr, sbsp and UI tags.
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Re: Official Mutation WIP Thread

Post by XZodia »

Grimdoomer wrote:I have a small update, Mutation will be shipped with a completed phmo, scnr, sbsp and UI tags.
Why not just release them? Correct me if I'm wrong but it'll be a while before you finish mutation...

Just out of curiosity did you do phmo yourself or convert mine?
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

xzodia wrote:
Grimdoomer wrote:I have a small update, Mutation will be shipped with a completed phmo, scnr, sbsp and UI tags.
Why not just release them? Correct me if I'm wrong but it'll be a while before you finish mutation...

Just out of curiosity did you do phmo yourself or convert mine?
I'm still working on the others, and I'll probally redo it myself.
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Re: Official Mutation WIP Thread

Post by Eaton »

Grimdoomer wrote:I have a small update, Mutation will be shipped with a completed phmo, scnr, sbsp and UI tags.
Shipped? Lol. Mutation will be sold in stores? :XD:

Anyway, cool.
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Gary
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Re: Official Mutation WIP Thread

Post by Gary »

So when can I pick my copy up at wal-mart?

And what would you say your progress is?
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

Completing plugins.
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Click16
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Re: Official Mutation WIP Thread

Post by Click16 »

hurray! :D :wink: [/hurray]
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Re: Official Mutation WIP Thread

Post by xXF3RcHoXx »

Any progress? I'm not trying to annoy you, I'm just curious ^^
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Re: Official Mutation WIP Thread

Post by neodos »

Guess what, no?

This is just another so glorious, dead project :|
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Re: Official Mutation WIP Thread

Post by JacksonCougar »

Neodos, this is as dead as Soffish; that being said Soffish is very much alive.
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Re: Official Mutation WIP Thread

Post by xXF3RcHoXx »

neodos wrote:Guess what, no?

This is just another so glorious, dead project :|
k... I thought it was too good to be true.
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Re: Official Mutation WIP Thread

Post by Eaton »

It's not dead. Grim is a busy person. He said it would be more of a summer project.
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