Official Mutation WIP Thread

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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

neodos wrote:Guess what, no?

This is just another so glorious, dead project :|
It's not dead and yes I'm putting it off until the summer. I have a lot going on in my life atm, my grandma just died, I'm failing a lot of subjects in school and getting grounded, which I'm grounded atm too.

I will finish this app, or atleast get it building maps correctly. But Don't expect anything new on it until around the first week of july when I will pick it back up.
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Gary
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Re: Official Mutation WIP Thread

Post by Gary »

Well, that's too bad you have to hold off for so long.

At least it's not dead though :D
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Re: Official Mutation WIP Thread

Post by xXF3RcHoXx »

Grimdoomer wrote:
neodos wrote:Guess what, no?

This is just another so glorious, dead project :|
It's not dead and yes I'm putting it off until the summer. I have a lot going on in my life atm, my grandma just died, I'm failing a lot of subjects in school and getting grounded, which I'm grounded atm too.

I will finish this app, or atleast get it building maps correctly. But Don't expect anything new on it until around the first week of july when I will pick it back up.
That makes me feel good coz I was rebuilding with H2Core and it gave me some retarded error... as always.

Btw, you CANT fail more subjects than me (I most likely fail 3 or 4 every bimester).
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Grimdoomer
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Re: Official Mutation WIP Thread

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Well I picked this project up a couple days ago and I have been making lots of progress. Got the plugins system fixed, got maps decompiling, tags editable and savable. Here are two picks of the Decompiler, and Project Explorer. Note that I will defently be customizing the TreeView, and I will probally be adding a slideshow of pictures to the decompile showing off other features. It will be disableable though.
Image
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NotZachary82
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Re: Official Mutation WIP Thread

Post by NotZachary82 »

Looking great. Be sure to run it through a spell check before it's done :P.
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Re: Official Mutation WIP Thread

Post by Zieon Eslador »

NotZachary82 wrote:Looking great. Be sure to run it through a spell check before it's done :P.
Wouldn't you still use it if projects was spelled wrong? Looks awesome, Grim.

Why is the icon green in the first picture?
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Re: Official Mutation WIP Thread

Post by NotZachary82 »

Zieon Eslador wrote:Wouldn't you still use it if projects was spelled wrong? Looks awesome, Grim.
Of course :|. It was just a minor error I noticed. No big deal really.
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Re: Official Mutation WIP Thread

Post by Zieon Eslador »

NotZachary82 wrote:
Zieon Eslador wrote:Wouldn't you still use it if projects was spelled wrong? Looks awesome, Grim.
Of course :|. It was just a minor error I noticed. No big deal really.
First thing I noticed too, but I guess I can't complain. :P
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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OwnZ joO
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Re: Official Mutation WIP Thread

Post by OwnZ joO »

Ha that's one reason grim needs to stay in school. While spelling errors might not make you stupid, they make you look less credible, you don't find many in commercial software.
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Re: Official Mutation WIP Thread

Post by JacksonCougar »

It's a typo, chill out.
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

OwnZ joO wrote:Ha that's one reason grim needs to stay in school. While spelling errors might not make you stupid, they make you look less credible, you don't find many in commercial software.
Yea? Another reason Java sucks balls. The compiler we we're supposed to use in school, spelt initializing as initialising.

You can tell from the typo that I was typing to fast, so it's not that I need to stay in school, I just need to type slower.
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Re: Official Mutation WIP Thread

Post by XZodia »

Grimdoomer wrote:Yea? Another reason Java sucks balls. The compiler we we're supposed to use in school, spelt initializing as initialising.
Must be a British compiler =)
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NotZachary82
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Re: Official Mutation WIP Thread

Post by NotZachary82 »

Oh.

1) There better be some rebuilding with all this decompiling. :p
2) Is there some option to view the tags by the tag type rather than the directory?
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

NotZachary82 wrote:Oh.

1) There better be some rebuilding with all this decompiling. :p
2) Is there some option to view the tags by the tag type rather than the directory?
No, they are not actually supposed to be organized by class. Infact those tags you see don't have the correct extensions. And although you might find it a major pain in the ass to deal with, you have to realize that each tag resides in a folder which is shared with other tags. Like a VS project.
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

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NotZachary82
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Re: Official Mutation WIP Thread

Post by NotZachary82 »

Plugins done?
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

NotZachary82 wrote:Plugins done?
Eveyone except the 3 UI tags.
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Re: Official Mutation WIP Thread

Post by Eaton »

Looks great. :D
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Re: Official Mutation WIP Thread

Post by Lux »

I must say, this looks pretty baller.
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Grimdoomer
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

Lux wrote:I must say, this looks pretty baller.
Hehe thanks. Also welcome to remnant.
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Ogrish
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Re: Official Mutation WIP Thread

Post by Ogrish »

Could you add something that records every action you do , like step by step to a txt or something, every save and edit etc...

Needs a 'start recording, pause" button too, like photoshop and 3ds max history tool bar.
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NotZachary82
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Re: Official Mutation WIP Thread

Post by NotZachary82 »

Ogrish wrote:Could you add something that records every action you do , like step by step to a txt or something, every save and edit etc...
>____>

Output.
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Re: Official Mutation WIP Thread

Post by Gary »

I was hoping for an "Undo" button, I hated when I was working on a project and I screwed one tag up or something that kills the map, so just being able to hit "undo" would be great :D
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Re: Official Mutation WIP Thread

Post by Grimdoomer »

Gjsdeath wrote:I was hoping for an "Undo" button, I hated when I was working on a project and I screwed one tag up or something that kills the map, so just being able to hit "undo" would be great :D
There will be something like this.
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