Modeling and Rendering Thread

DarkShallFall
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Re: Modeling and Rendering Thread

Post by DarkShallFall »

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DarkShallFall
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Re: Modeling and Rendering Thread

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troymac1ure
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Re: Modeling and Rendering Thread

Post by troymac1ure »

I like where your going with this. Looks sharp.
DarkShallFall
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Re: Modeling and Rendering Thread

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NotZachary82
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Re: Modeling and Rendering Thread

Post by NotZachary82 »

Haven't worked with hi-poly stuff in a while.

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Definitely things to fix.
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NotZachary82
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Re: Modeling and Rendering Thread

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More:
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XZodia
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Re: Modeling and Rendering Thread

Post by XZodia »

My First Volume Render:

Dimensions: 832 x 832 x 494
Uncompressed Data Size: 652MB
Compressed Data Size: 0.3MB
Fps: 60

http://volumetricworlds.blogspot.com/

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kronosslayer
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Re: Modeling and Rendering Thread

Post by kronosslayer »

It's a portal-ish cube.

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troymac1ure
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Re: Modeling and Rendering Thread

Post by troymac1ure »

I like it. Looks good.
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bumlove
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Re: Modeling and Rendering Thread

Post by bumlove »

"your companion cube should not talk to you, but if it does disregard what it says"
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Dragonfire
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Re: Modeling and Rendering Thread

Post by Dragonfire »

God, I miss doing my CADD work, more less I miss making weapons, always loved that.
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DarkShallFall
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Re: Modeling and Rendering Thread

Post by DarkShallFall »

Dragonfire wrote:God, I miss doing my CADD work, more less I miss making weapons, always loved that.
...
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kronosslayer
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Re: Modeling and Rendering Thread

Post by kronosslayer »

Here's a still image of some Motion Graphic work I've been doing.
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troymac1ure
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Re: Modeling and Rendering Thread

Post by troymac1ure »

kronosslayer wrote:Here's a still image of some Motion Graphic work I've been doing.
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Hate to be the bearer of bad news as it looks good, but your name is spelt with a "k", not a "ch" :oops:
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kronosslayer
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Re: Modeling and Rendering Thread

Post by kronosslayer »

Yeah it doesn't make much sense actually.

I started using "Chrono" instead of "Krono" because the logo I designed for "Chrono Designs" worked well with a "C" and "D".

Not "K" and "D" :p
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Click16
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Re: Modeling and Rendering Thread

Post by Click16 »

So I have been wanting to model a custom puzzle, so I made a 3x3x3 Core version of the existing Rubik's Tower.

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NotZachary82
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Re: Modeling and Rendering Thread

Post by NotZachary82 »

Getting back into modeling. Kind of a sloppy/boring model but I'm trying to avoid floaters and the results really are worth it.

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Anyone here go to art school that can critique it? Dark? Neodos?
DarkShallFall
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Re: Modeling and Rendering Thread

Post by DarkShallFall »

Lol art school? I dropped out of high school sophomore year! Seems kinda wide in some areas, other then that... It looks really great Zach.
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NotZachary82
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Re: Modeling and Rendering Thread

Post by NotZachary82 »

Thanks man. Haha I wasn't looking for anyone who had a fancy degree, I meant anyone who had practiced with this stuff before. I know Neodos takes/took classes on this high-poly business.

I'm glad we both agree on the width, it did feel wide. The model's a bit different now (only slightly), and I doubt I'll touch it anymore. I've been meaning to get this into an engine (probably Custom Edition, thanks to the new rendering techniques available), but I've never been good at making low-poly-versions and baking. Just can't get the hang of it.
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NotZachary82
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Re: Modeling and Rendering Thread

Post by NotZachary82 »

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Been a while!
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Click16
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Re: Modeling and Rendering Thread

Post by Click16 »

nice. Put in halo 2 lol
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troymac1ure
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Re: Modeling and Rendering Thread

Post by troymac1ure »

Nice work Zach! I love playing with 3DSMax, but you've got quite a few legs up on me.
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Re: Modeling and Rendering Thread

Post by xXF3RcHoXx »

That AR looks darn sexeh :D nice Zac
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neodos
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Re: Modeling and Rendering Thread

Post by neodos »

Those look pretty good!

You'd need to make a lowpoly and bake the maps to see how well it works for realtime though, I have no idea what the triangle budget is for models in Halo 2, probably pretty low to nowadays standards hehe.
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Re: Modeling and Rendering Thread

Post by xxpenguinxx »

Idk, I remember working with click on a G36C rifle and it had like 30K polygons per piece and it worked just fine.
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