Modeling and Rendering Thread
- NotZachary82
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Re: Modeling and Rendering Thread
I didn't think Entity injected anything over 10k
Also I wouldn't put it in Halo 2, it has another use
Also I wouldn't put it in Halo 2, it has another use
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Re: Modeling and Rendering Thread
Maybe the whole model was over 30K and was split into multiple parts. Either way it was a ridiculous amount of polygons and I don't remember it causing any slowdowns.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Click16
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- XZodia
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Re: Modeling and Rendering Thread
Nice skin, looks a lot better now lol, I like the touch of scenery too =)
- CaptainPoopface
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Re: Modeling and Rendering Thread
Yeah, looks like it could use some torches on the walls. And some dripping water or puddles like Warlock.
- XZodia
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Re: Modeling and Rendering Thread
New game idea I'm working on...
- Attachments
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- JacksonCougar
- Huurcat
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- XZodia
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Re: Modeling and Rendering Thread
The plan is an infinite (procedurally generated) Railway, as the Minecart runs along it, you have to throw Dynamite at the Crystals to blow them up and collect the pieces. There will be obstacles on the track to blow up and more explosives on the ground.
You will also be able to choose your own path along the railway by tilting the Minecart at junctions.
You will also be able to choose your own path along the railway by tilting the Minecart at junctions.
- JacksonCougar
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- XZodia
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- Click16
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Re: Modeling and Rendering Thread
Platform(s)? I'm assuming you're making this with Unity, so there are quite a few options as far as platforms are concerned.
- XZodia
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Re: Modeling and Rendering Thread
iOS and Android first then might take it to Windows Phone and PC.
And if it goes really well, maybe Kinect? lol
And if it goes really well, maybe Kinect? lol
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Re: Modeling and Rendering Thread
Not sure if this should go under photography or modeling. I exported a vehicle from APB Reloaded and did my best to remake it in Halo 2 with similar handling. Suspension animations and shaders need work, but it drives. I'd like do it properly but currently it's using attachments. I can't get PMI to work on the warthog model and chunk cloning just isn't working.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DoorM4n
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