JSRF Modding - neodos read this

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xXF3RcHoXx
Posts: 338
Joined: Sat Sep 06, 2008 2:36 am
Location: Mexico

JSRF Modding - neodos read this

Post by xXF3RcHoXx »

Neodos, I'm mapping out values in your jsrf tool. Will post any progress here.

0x380 is "grind distance", which is the maximum distance from the player and a rail that makes the player to automatically grind on it.

Setting it to 100 (as I tested :v) makes you to never loss a grind rail, even if the next rail to you is at the appropriate height, when you jump you'll be automatically grinding on it. It made me almost grinding side-to-side on shibuya terminal

Also, changing "Immortal.dat" filename to "Beat.dat" made Beat act compeltely like Immortal, he even dances like them, does the same tricks and has the same stats.

Also, for finding the other stats values like cornering, you could compare Noise tank and Immortal, as NT has the lowest cornering of all characters and Immortal has the highest. So for "g-stamina" (how much the player resists to be sprayed while in tagger's tag), NT and Gouji have the highest g-stamina and Immortal has the lowest.
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