Time to move on.
Posted: Thu Dec 24, 2009 11:39 am
I'm done with modding Halo 2.
In these past weeks as my family have slowly uprooted, and rerooted even slower, I've had time to think things through.
I graduated 2008, I'm now 20, and I have yet to start looking at my future. In fact to this day, I am unsure as to what I want to do with my future.
I have yet to even find my first legit job, though that's due entirely to the government and poor economy.
And even though there is still so much I want to do in H2X modding and this community, I have to move on.
It was a good run and it was very fun and worth while.
I've learned so much about the game structure and have done so many creative things with what I've learned.
I joined the Halomods community mid 2006, near the peak of H2X modding. I saw so many creations, so many unique ideas, so much creativity. Before this, I never thought such a world existed outside of minor glitches.
I did not predict being able to fly around the map with a camera, being able to drive a Warthog with a tank turret. Or having weapons from single player and even other games!
I've seen race tracks that really produce a challenging course to follow, map skins that would be nothing short than a work of art, new sets of unique weapons to change game play tactics, and even completely new levels made from the very machines we walked on in Campaign, I've seen level conversions previously thought impossible to accomplish but a select few saw otherwise.
I've witnessed so many advances as fellow modders wanted to expand on the game's structures. Applications as complex as Entity and Insolence to change nearly any structure in the map to single purpose apps for creating new effects. . A sbsp viewer that renders the map like it would ingame and lets you skin at the same time.
Back down to an app to FTP the maps. And even apps to edit in real time.
We gained the ability to inject new sounds. The ability to inject perfect models. And even research into creating custom animations. Something thought to never happen.
I watched as Cougar founded a great community which true to it's name, turned out to actually be the last few refuges for H2X modders.
I've seen the Halomods community go through a rapid growth in activity, an even more rapid decline, a violent takeover, a rebellion, an abandonment, and a reformation under those who still care.
I've met so many talented people. I've made friends and enemies. I've had friends turn to enemies and back to friends again.
It's a time I will not forget
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My only regret is that I had not joined sooner.
So as this year comes to an end, so does my influence on the H2X modding community.
This doesn't mean I'll be gone by year's start, I'll stick around for a time and help out with those who have questions.
And since 360 modding is still in it's infancy, I may return to hack Halo 3 to hell and back.
Some time this week, I'll try to upload my H2X shit to the Remnant server though I need to cut the fat off first. (currently 80GB+)
To the Remnant community:
We are the ones that stuck it through.
We are the few that still mod.
We. Are. Remnant.
In these past weeks as my family have slowly uprooted, and rerooted even slower, I've had time to think things through.
I graduated 2008, I'm now 20, and I have yet to start looking at my future. In fact to this day, I am unsure as to what I want to do with my future.
I have yet to even find my first legit job, though that's due entirely to the government and poor economy.
And even though there is still so much I want to do in H2X modding and this community, I have to move on.
It was a good run and it was very fun and worth while.
I've learned so much about the game structure and have done so many creative things with what I've learned.
I joined the Halomods community mid 2006, near the peak of H2X modding. I saw so many creations, so many unique ideas, so much creativity. Before this, I never thought such a world existed outside of minor glitches.
I did not predict being able to fly around the map with a camera, being able to drive a Warthog with a tank turret. Or having weapons from single player and even other games!
I've seen race tracks that really produce a challenging course to follow, map skins that would be nothing short than a work of art, new sets of unique weapons to change game play tactics, and even completely new levels made from the very machines we walked on in Campaign, I've seen level conversions previously thought impossible to accomplish but a select few saw otherwise.
I've witnessed so many advances as fellow modders wanted to expand on the game's structures. Applications as complex as Entity and Insolence to change nearly any structure in the map to single purpose apps for creating new effects. . A sbsp viewer that renders the map like it would ingame and lets you skin at the same time.
Back down to an app to FTP the maps. And even apps to edit in real time.
We gained the ability to inject new sounds. The ability to inject perfect models. And even research into creating custom animations. Something thought to never happen.
I watched as Cougar founded a great community which true to it's name, turned out to actually be the last few refuges for H2X modders.
I've seen the Halomods community go through a rapid growth in activity, an even more rapid decline, a violent takeover, a rebellion, an abandonment, and a reformation under those who still care.
I've met so many talented people. I've made friends and enemies. I've had friends turn to enemies and back to friends again.
It's a time I will not forget
--------------------------------------------------
--------------------------------------------------
My only regret is that I had not joined sooner.
So as this year comes to an end, so does my influence on the H2X modding community.
This doesn't mean I'll be gone by year's start, I'll stick around for a time and help out with those who have questions.
And since 360 modding is still in it's infancy, I may return to hack Halo 3 to hell and back.
Some time this week, I'll try to upload my H2X shit to the Remnant server though I need to cut the fat off first. (currently 80GB+)
To the Remnant community:
We are the ones that stuck it through.
We are the few that still mod.
We. Are. Remnant.